Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents

📅 2025-07-31
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🤖 AI Summary
Existing vision–motor agents exhibit poor generalization in 3D environments; reinforcement learning (RL) approaches often overfit to specific tasks, hindering zero-shot cross-scene transfer. Method: We propose Cross-View Goal Specification (CVGS) as a unified multi-task representation framework and introduce an automated task synthesis mechanism grounded in Minecraft to overcome manual task design bottlenecks. Our approach integrates RL fine-tuning, cross-view goal embedding, and distributed RL training for large-scale joint multi-task optimization. Contribution/Results: Experiments demonstrate a 4× improvement in interaction success rate. The agent achieves strong zero-shot spatial reasoning and interaction generalization—not only in unseen virtual environments but also in real-world settings—significantly advancing research on transferable spatial intelligence for vision–motor agents.

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📝 Abstract
While Reinforcement Learning (RL) has achieved remarkable success in language modeling, its triumph hasn't yet fully translated to visuomotor agents. A primary challenge in RL models is their tendency to overfit specific tasks or environments, thereby hindering the acquisition of generalizable behaviors across diverse settings. This paper provides a preliminary answer to this challenge by demonstrating that RL-finetuned visuomotor agents in Minecraft can achieve zero-shot generalization to unseen worlds. Specifically, we explore RL's potential to enhance generalizable spatial reasoning and interaction capabilities in 3D worlds. To address challenges in multi-task RL representation, we analyze and establish cross-view goal specification as a unified multi-task goal space for visuomotor policies. Furthermore, to overcome the significant bottleneck of manual task design, we propose automated task synthesis within the highly customizable Minecraft environment for large-scale multi-task RL training, and we construct an efficient distributed RL framework to support this. Experimental results show RL significantly boosts interaction success rates by $4 imes$ and enables zero-shot generalization of spatial reasoning across diverse environments, including real-world settings. Our findings underscore the immense potential of RL training in 3D simulated environments, especially those amenable to large-scale task generation, for significantly advancing visuomotor agents' spatial reasoning.
Problem

Research questions and friction points this paper is trying to address.

Overfitting in RL models hinders generalizable behaviors
Lack of automated task design for multi-task RL
Need for scalable RL frameworks in 3D environments
Innovation

Methods, ideas, or system contributions that make the work stand out.

RL-finetuned visuomotor agents achieve zero-shot generalization
Cross-view goal specification unifies multi-task goal space
Automated task synthesis enables large-scale RL training
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