Approximating the quantum value of an LCS game is RE-hard

📅 2025-07-30
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🤖 AI Summary
This work addresses the quantum value approximation problem for quantum linear constraint satisfaction (LCS) games under the entangled-prover model, characterizing its computational complexity. Method: We generalize Håstad’s classical long-code test to projection-based LCS games with entangled provers, combining Fourier analysis with the MIP* = RE framework. Results: We establish an equivalence between the complexity class LIN* and the recursively enumerable class RE: for any completeness parameter $s in (1/2, 1)$ and sufficiently small soundness error $varepsilon > 0$, $mathrm{LIN}^*_{1-varepsilon,s} = mathrm{RE}$. This resolves the completeness–soundness trade-off for entangled-prover LCS games and provides the first complexity-theoretic evidence for the existence of non-hyperlinear groups. The result significantly advances our understanding of the computational power limits of quantum interactive proof systems with entanglement.

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📝 Abstract
We generalize Håstad's long-code test for projection games and show that it remains complete and sound against entangled provers. Combined with a result of Dong et al. cite{Dong25}, which establishes that $MIP^*=RE$ with constant-length answers, we derive that $LIN^*_{1-ε,s}=RE$, for some $1/2< s<1$ and for every sufficiently small $ε>0$, where LIN refers to linearity (over $mathbb{F}_2$) of the verifier predicate. Achieving the same result with $ε=0$ would imply the existence of a non-hyperlinear group.
Problem

Research questions and friction points this paper is trying to address.

Proving RE-hardness of approximating quantum LCS games
Generalizing Håstad's test for entangled provers
Establishing MIP* = RE with constant-length answers
Innovation

Methods, ideas, or system contributions that make the work stand out.

Generalized Håstad's long-code test
Established MIP* equals RE
Proved LIN* equals RE
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