Evaluating Interactions between Automated Vehicles and Cyclists using a coupled In-the-Loop Test Environment

📅 2025-07-29
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Current autonomous driving systems (ADS) suffer from insufficient realism in interaction testing with vulnerable road users (VRUs), particularly cyclists. To address this, we propose a novel cyber-physical bidirectional-in-the-loop testing framework that enables closed-loop, real-time, dynamic interaction between an autonomous vehicle and a human cyclist within a high-fidelity virtual environment—marking the first such implementation. Methodologically, the framework leverages Unreal Engine 5 to construct scalable, photorealistic virtual scenarios, integrating vehicle hardware-in-the-loop (HIL), cyclist-in-the-loop (HIL-bike) testbeds, and camera-based visual stimulation modules. Experimental evaluation demonstrates sub-0.15 m trajectory alignment between virtual and physical vehicle states and end-to-end latency consistently below 80 ms, confirming high fidelity and low-latency performance. This framework significantly enhances the realism and repeatability of ADS safety validation for VRU interactions, establishing a new paradigm for complex human–vehicle interaction testing.

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📝 Abstract
Testing and evaluating automated driving systems (ADS) in interactions with vulnerable road users (VRUs), such as cyclists, are essential for improving the safety of VRUs, but often lack realism. This paper presents and validates a coupled in-the-loop test environment that integrates a Cyclist-in-the Loop test bench with a Vehicle-in-the-Loop test bench via a virtual environment (VE) developed in Unreal Engine 5. The setup enables closed-loop, bidirectional interaction between a real human cyclist and a real automated vehicle under safe and controllable conditions. The automated vehicle reacts to cyclist gestures via stimulated camera input, while the cyclist, riding a stationary bicycle, perceives and reacts to the vehicle in the VE in real time. Validation experiments are conducted using a real automated shuttle bus with a track-and-follow function, performing three test maneuvers - straight-line driving with stop, circular track driving, and double lane change - on a proving ground and in the coupled in-the-loop test environment. The performance is evaluated by comparing the resulting vehicle trajectories in both environments. Additionally, the introduced latencies of individual components in the test setup are measured. The results demonstrate the feasibility of the approach and highlight its strengths and limitations for realistic ADS evaluation.
Problem

Research questions and friction points this paper is trying to address.

Evaluating interactions between automated vehicles and cyclists safely.
Developing a realistic test environment for automated driving systems.
Validating bidirectional interaction in a virtual and real setup.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Coupled in-the-loop test environment for AV-cyclist interaction
Real-time bidirectional interaction via Unreal Engine 5
Automated vehicle reacts to cyclist gestures
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M
Michael Kaiser
Department of Automotive Engineering, Technische Universität Berlin, Gustav-Meyer-Allee 25, 13355 Berlin, Germany
C
Clemens Groß
Department of Automotive Engineering, Technische Universität Berlin, Gustav-Meyer-Allee 25, 13355 Berlin, Germany
L
Lisa Marie Otto
Department of Automotive Engineering, Technische Universität Berlin, Gustav-Meyer-Allee 25, 13355 Berlin, Germany
Steffen Müller
Steffen Müller
Professor für Kraftfahrzeugtechnik, TU Berlin
Kraftfahrzeugtechnik