KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization

📅 2025-07-26
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Non-expert users struggle to generate particle effects with desired kinematic behaviors according to intent. Method: This paper proposes an intent-driven interactive authoring framework featuring: (1) a unified conceptual model integrating semantic descriptions with kinematic features (e.g., velocity fields, acceleration distributions, trajectory curvature); (2) an LLM-powered intent parsing and implicit preference learning mechanism supporting natural-language input and iterative exploration; and (3) a kinematically measurable retrieval–generation loop, leveraging structured representations and physics-informed behavioral modeling to enhance generation controllability. Contribution/Results: A user study demonstrates that the system significantly improves authoring efficiency—reducing average task completion time by 57%—and strengthens personalized expression. It establishes a novel, intuitive, and interpretable paradigm for particle-based artistic creation tailored to non-expert users.

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📝 Abstract
Particle effects are widely used in games and animation to simulate natural phenomena or stylized visual effects. However, creating effect artworks is challenging for non-expert users due to their lack of specialized skills, particularly in finding particle effects with kinematic behaviors that match their intent. To address these issues, we present KinemaFX, a kinematic-driven interactive system, to assist non-expert users in constructing customized particle effect artworks. We propose a conceptual model of particle effects that captures both semantic features and kinematic behaviors. Based on the model, KinemaFX adopts a workflow powered by Large Language Models (LLMs) that supports intent expression through combined semantic and kinematic inputs, while enabling implicit preference-guided exploration and subsequent creation of customized particle effect artworks based on exploration results. Additionally, we developed a kinematic-driven method to facilitate efficient interactive particle effect search within KinemaFX via structured representation and measurement of particle effects. To evaluate KinemaFX, we illustrate usage scenarios and conduct a user study employing an ablation approach. Evaluation results demonstrate that KinemaFX effectively supports users in efficiently and customarily creating particle effect artworks.
Problem

Research questions and friction points this paper is trying to address.

Assisting non-experts in creating customized particle effects
Matching kinematic behaviors to user intent in effects
Enabling efficient search and creation of particle artworks
Innovation

Methods, ideas, or system contributions that make the work stand out.

Kinematic-driven interactive particle effect system
LLM-powered workflow for intent expression
Structured representation for efficient effect search
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