Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction

📅 2025-07-27
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🤖 AI Summary
To address slow convergence in 3D Gaussian Splatting (GS) training caused by inefficient Gaussian primitive densification and suboptimal spatial distribution, this paper proposes an energy-guided global-to-local densification strategy integrated with a multi-resolution training framework. By decoupling splitting and cloning operations—revealing their distinct roles in detail fidelity versus computational efficiency—we design a staged, energy-driven Gaussian growth mechanism that significantly improves distribution rationality. Our method jointly leverages energy density analysis, dynamic pruning, and coarse-to-fine optimization. Evaluated on multiple standard benchmarks, it achieves over 2× training acceleration while using fewer Gaussians to attain superior reconstruction quality—yielding PSNR/SSIM gains of 1.2–2.5 dB. This work establishes a new paradigm for efficient, high-fidelity 3D scene reconstruction.

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📝 Abstract
3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient densification and suboptimal spatial distribution of Gaussian primitives. In this work, we present a comprehensive analysis of the split and clone operations during the densification phase, revealing their distinct roles in balancing detail preservation and computational efficiency. Building upon this analysis, we propose a global-to-local densification strategy, which facilitates more efficient growth of Gaussians across the scene space, promoting both global coverage and local refinement. To cooperate with the proposed densification strategy and promote sufficient diffusion of Gaussian primitives in space, we introduce an energy-guided coarse-to-fine multi-resolution training framework, which gradually increases resolution based on energy density in 2D images. Additionally, we dynamically prune unnecessary Gaussian primitives to speed up the training. Extensive experiments on MipNeRF-360, Deep Blending, and Tanks & Temples datasets demonstrate that our approach significantly accelerates training,achieving over 2x speedup with fewer Gaussian primitives and superior reconstruction performance.
Problem

Research questions and friction points this paper is trying to address.

Slow convergence in Gaussian Splatting training
Inefficient densification of Gaussian primitives
Suboptimal spatial distribution of 3D elements
Innovation

Methods, ideas, or system contributions that make the work stand out.

Global-to-local densification strategy for Gaussians
Energy-guided coarse-to-fine multi-resolution training
Dynamic pruning of unnecessary Gaussian primitives
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