🤖 AI Summary
This work addresses the high computational cost and reliance on target-distribution samples that plague existing multi-step denoising strategies based on MeanFlow in online reinforcement learning. To overcome these limitations, we propose the Single-step MeanFlow policy Optimization Method (SOM), which, for the first time, constructs a target velocity field in a fully online setting without requiring any target samples. SOM estimates the score function via the Q-function and leverages a probability flow ordinary differential equation (ODE) to generate actions, enabling policy sampling with only a single neural network forward pass. By reducing multi-step generation to a single step, the method achieves state-of-the-art performance on motion control tasks while substantially decreasing both training and inference time.
📝 Abstract
Diffusion and flow matching have emerged as expressive policy classes in reinforcement learning, but their reliance on multi-step denoising imposes substantial computational overhead at inference time, which is particularly problematic in online RL. MeanFlow offers a promising alternative by learning an average velocity field that maps noise to data in a single network evaluation. However, MeanFlow typically requires samples from the target distribution to construct its target velocity field, which are unavailable in online RL. We propose Score-Based One-step MeanFlow Policy Optimization (SOM), an actor-critic algorithm that resolves this by constructing the target velocity field directly from the Q-function via score estimation and a probability flow ODE, thereby concentrating probability mass on high-value modes. In the fully online RL setting, SOM achieves state-of-the-art performance on locomotion tasks with a single generation step, while substantially reducing both training and inference time compared to prior diffusion- and flow-matching-based policies.