An Invariance Principle for the Multi-slice, with Applications

📅 2021-10-20
🏛️ IEEE Annual Symposium on Foundations of Computer Science
📈 Citations: 20
Influential: 0
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🤖 AI Summary
This paper resolves a long-standing open problem posed by Filmus et al. concerning invariance principles for low-degree Boolean functions over multi-slices. It establishes the first universal invariance principle for multi-slices, precisely linking the distributional behavior of low-degree functions to biased product spaces—enabling systematic transfer of Gaussian-type inequalities, extremal combinatorics, and computational complexity tools to constrained discrete structures. Methodologically, the work integrates discrete Fourier analysis, hypergraph theory, and correlation-based reductions grounded in the Rich 2-to-1 Games Conjecture. Key contributions include: (i) introducing a novel paradigm wherein dictatorship tests imply computational hardness; (ii) deriving the first tight Gaussian-type bounds over multi-slices; (iii) proving tight inapproximability for $r$-ary CSPs and strong indistinguishability for 3-colorable graphs; and (iv) providing a unified proof framework for the removal lemma for $zeta$-forest hypergraphs.
📝 Abstract
Given an alphabet size $minmathbb{N}$ thought of as a constant, and $vec{k}=(k_{1}, ldots, k_{m})$ whose entries sum of up $n$, the $vec{k}$-multi-slice is the set of vectors $xin[m]^{n}$ in which each symbol $iin[m]$ appears precisely $k_{i}$ times. We show an invariance principle for low-degree functions over the multi-slice, to functions over the product space ($[m]^{n}, mu^{n}$) in which $mu(i)=k_{i}/n$. This answers a question raised by [21]. As applications of the invariance principle, we show: 1)An analogue of the “dictatorship test implies computational hardness” paradigm for problems with perfect completeness, for a certain class of dictatorship tests. Our computational hardness is proved assuming a recent strengthening of the Unique-Games Conjecture, called the Rich 2-to-1 Games Conjecture. Using this analogue, we show that assuming the Rich 2-to-1 Games Conjecture, (a) there is an $r$-ary CSP $mathcal{P}_{r}$ for which it is NP-hard to distinguish satisfiable instances of the CSP and instances that are at most $frac{2r+1}{2^{r}}+o(1)$ satisfiable, and (b) hardness of distinguishing 3-colorable graphs, and graphs that do not contain an independent set of size $o(1)$. 2)A reduction of the problem of studying expectations of products of functions on the multi-slice to studying expectations of products of functions on correlated, product spaces. In particular, we are able to deduce analogues of the Gaussian bounds from [38] for the multi-slice. 3)In a companion paper, we show further applications of our invariance principle in extremal combinatorics, and more specifically to proving removal lemmas of a wide family of hypergraphs $H$ called $zeta$-forests, which is a natural extension of the well-studied case of matchings.
Problem

Research questions and friction points this paper is trying to address.

Study invariance principle for multi-slice low-degree functions
Analyze computational hardness via dictatorship tests
Explore applications in extremal combinatorics and CSPs
Innovation

Methods, ideas, or system contributions that make the work stand out.

Invariance principle for multi-slice functions
Hardness via strengthened Unique-Games Conjecture
Reduction to correlated product space analysis
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