GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar

📅 2025-07-24
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Balancing identity fidelity and novel pose/expression animation remains challenging in 3D avatar generation, particularly due to heterogeneous geometric deviations across facial regions causing reconstruction artifacts. This paper proposes an adaptive geometric Gaussian splatting framework: first, unsupervised Gaussian segmentation coupled with adaptive pre-allocation decouples rigid (e.g., skull) and deformable (e.g., soft-tissue) Gaussian sets; second, a locally articulated deformation strategy is designed leveraging oral anatomical priors, while 3D Morphable Model (3DMM)-based binding regularization and adaptive offset regularization losses are introduced to constrain geometry and motion consistency. The method significantly improves reconstruction accuracy and animation naturalness, outperforming state-of-the-art approaches across multiple quantitative metrics. Additionally, we release DynamicFace—a high-fidelity, expressive facial video dataset featuring diverse identities, poses, and expressions—to support future research in dynamic 3D face modeling.

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📝 Abstract
Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying geometrical deviations across facial regions, resulting in suboptimal quality. To address this, we propose GeoAvatar, a framework for adaptive geometrical Gaussian Splatting. GeoAvatar leverages Adaptive Pre-allocation Stage (APS), an unsupervised method that segments Gaussians into rigid and flexible sets for adaptive offset regularization. Then, based on mouth anatomy and dynamics, we introduce a novel mouth structure and the part-wise deformation strategy to enhance the animation fidelity of the mouth. Finally, we propose a regularization loss for precise rigging between Gaussians and 3DMM faces. Moreover, we release DynamicFace, a video dataset with highly expressive facial motions. Extensive experiments show the superiority of GeoAvatar compared to state-of-the-art methods in reconstruction and novel animation scenarios.
Problem

Research questions and friction points this paper is trying to address.

Balancing identity preservation and novel animation in 3D head avatars
Adapting Gaussians to varying facial region geometrical deviations
Enhancing mouth animation fidelity through structure and deformation strategies
Innovation

Methods, ideas, or system contributions that make the work stand out.

Adaptive Pre-allocation Stage for Gaussian segmentation
Part-wise deformation strategy for mouth animation
Regularization loss for precise Gaussian rigging
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