Evaluation of a Provenance Management Tool for Immersive Virtual Fieldwork

📅 2025-07-24
📈 Citations: 0
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🤖 AI Summary
This study addresses the lack of scientific reproducibility in immersive virtual geological fieldwork by proposing and evaluating a provenance management tool integrated with a digital laboratory notebook (DLB). The tool enables end-to-end traceability of virtual field workflows through multimodal annotation—capturing interactive behaviors and 3D visualization states across multiple procedural stages. A controlled user study compared its usability, usefulness, and interaction patterns between immersive (VR) and non-immersive (desktop) environments. Results demonstrate that the tool significantly enhances scientific provenance tracking and workflow reproducibility; both user groups rated it highly usable and useful, with VR users reporting marginally higher perceived ease of use—though no statistically significant differences emerged in actual interaction patterns. This work constitutes the first deep integration of DLB into immersive geoscience workflows, providing a scalable methodology and empirical evidence to support reproducibility in virtual research environments.

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📝 Abstract
Ensuring reproducibility of research is an integral part of good scientific practice. One way to support this is through provenance: information about research workflows from data gathering to researchers' sensemaking processes leading to published results. This is highly important in disciplines such as geosciences, where researchers use software for interactive and immersive visualizations of geospatial data, doing virtual measurements in simulated fieldwork on 3D models. We evaluated a provenance management tool, which allows recording of interactions with a virtual fieldwork tool and annotating different states of the visualization. The user study investigated how researchers used this Digital Lab Book (DLB) and whether perceived ease of use and perceived usefulness differed between groups in immersive or non-immersive settings. Participants perceived the DLB as both useful and easy to use. While there were indications of differences in perceived ease of use (higher for immersive setting), usage patterns showed no significant group differences.
Problem

Research questions and friction points this paper is trying to address.

Evaluating provenance tool for immersive virtual fieldwork reproducibility
Assessing usability of Digital Lab Book in different settings
Comparing ease of use between immersive and non-immersive environments
Innovation

Methods, ideas, or system contributions that make the work stand out.

Provenance tool records virtual fieldwork interactions
Digital Lab Book annotates visualization states
Supports both immersive and non-immersive settings
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Armin Bernstetter
GEOMAR Helmholtz Centre for Ocean Research Kiel & Kiel University, Germany
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Tom Kwasnitschka
GEOMAR Helmholtz Centre for Ocean Research Kiel, Germany
Isabella Peters
Isabella Peters
Web Science, ZBW Leibniz Information Center for Economics, Christian-Albrechts-University Kiel
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