🤖 AI Summary
This study addresses causal inference over time-varying visual features in videos to assess their impact on viewer responses. The authors propose a novel approach that integrates deep generative models with longitudinal neural networks to nonparametrically identify and estimate potential outcome trajectories under dynamic stochastic interventions. Key contributions include framing video features as treatment variables within a causal inference framework for the first time, constructing the first video benchmark dataset with ground-truth causal effects, and enabling fine-grained analysis of how specific visual features at particular time points influence outcomes. The method is validated in the Super Mario Bros. environment and applied to 2020 U.S. presidential campaign advertisements, revealing that increased on-screen appearance probability of candidates significantly enhances viewer evaluations.
📝 Abstract
We develop the first statistical methodology for causal inference with video features as treatments. Video is the most engaging content modality on the internet. A central causal question is how audience reactions change in response to treatment features that unfold over the course of a video. Unfortunately, standard causal inference methods are not applicable because confounding features are latent, high-dimensional, and dynamically related to both the treatment sequence and the outcome trajectory. To address these challenges, we first reproduce each video using a deep generative model and leverage the model's internal representations as learned, low-dimensional summaries of video content for causal estimation. We then establish that the average potential-outcome trajectory under dynamic stochastic interventions is nonparametrically identified. Lastly, we propose a consistent and asymptotically normal estimator based on a longitudinal neural network architecture. We empirically validate our approach by constructing a new causal inference benchmark consisting of $10{,}000$ Super Mario Bros. levels played by fixed Mario AI agents, where ground-truth causal effects are known by construction. Finally, we apply our method to television advertisements from the 2020 U.S. presidential campaign and find that increasing the probability of a candidate appearing over time leads to higher average viewer evaluations. With the proposed methodology, researchers can ask which visual features, appearing at which points in a video, influence audience responses, while benchmarking new methods against datasets with known ground-truth causal effects.