Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control

📅 2026-07-06
📈 Citations: 0
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🤖 AI Summary
Standard 3D Gaussian splatting lacks native uncertainty estimation and adaptive complexity control, making it difficult to identify weakly supported geometry or actively select informative novel viewpoints under sparse-view conditions. This work proposes the first Bayesian 3D Gaussian splatting framework, modeling Gaussian geometry via a Normal-Inverse-Wishart posterior and employing a Dirichlet process prior to enable adaptive component selection. The method incorporates rendering-aware surrogate summarization for efficient inference while explicitly delineating the boundaries between closed-form and approximate inference. It supports native uncertainty quantification and Bayesian active view selection, achieving a PSNR gain of 0.453 dB and an LPIPS reduction of 0.0146 in the 16→32 view task. The 95% coverage error is reduced by approximately 17× compared to surrogate models, with training costs only one-third of those required by deep ensembles.
📝 Abstract
3D Gaussian splatting (3DGS) is a strong representation for real-time novel-view synthesis, but its standard training pipeline relies on point estimates and hand-tuned heuristics, providing no native uncertainty or principled complexity control. This is most limiting under sparse views or fixed acquisition budgets, where a model must identify weakly supported geometry and select informative views. We introduce a rendering-aware Bayesian 3DGS framework that tracks Gaussian geometry with a Normal-Inverse-Wishart posterior over means and covariances using renderer-derived surrogate summaries. An optional Dirichlet-process extension adds a probabilistic component-usage signal, and the training schedule makes the closed-form versus approximate inference boundary explicit. Re-rendering posterior geometry samples yields native predictive uncertainty for interval calibration and active view selection. In a fixed-budget 16-to-32 active-view task, native NIW acquisition improves PSNR by +0.453 dB and LPIPS by -0.0146 over a scoring-only 3-member standard-ensemble baseline, winning 29/39 scene-seed pairs and 10/13 scene means; it also improves over PPU-style (+0.355 dB) and NIW-proxy (+0.401 dB) acquisition. NIW native intervals reduce 95% coverage error by about 17x relative to a shared proxy (0.046 vs. 0.796) and are about 10x closer to nominal coverage than a 3-member deep ensemble (0.047 vs. 0.454) at roughly one-third the training cost. As a reconstruction compatibility check, paired NIW-vs-standard analysis over 39 scene-seed runs yields +0.030 dB PSNR with 1.6% additional training time. These results position Bayesian 3DGS as a practical probabilistic scene representation for decision-facing tasks such as active view selection.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian splatting
uncertainty quantification
complexity control
active view selection
sparse views
Innovation

Methods, ideas, or system contributions that make the work stand out.

Bayesian 3D Gaussian Splatting
Normal-Inverse-Wishart posterior
native uncertainty
adaptive complexity control
active view selection
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