Echoes of the Land: An Interactive Installation Based on Physical Model of Earthquake

📅 2025-07-20
📈 Citations: 0
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🤖 AI Summary
Seismological dynamics remain abstract and inaccessible to non-specialists, limiting public engagement and interdisciplinary understanding of earthquake physics. Method: We developed an interactive multisensory installation grounded in a spring-block physical model of fault systems, integrating motion capture, serial granular synthesis, and agent-based modeling to map real-time fault slip processes—including stress accumulation, rupture cascades, and critical phase transitions—onto synchronized audiovisual outputs. Contribution/Results: This work achieves the first end-to-end, scientifically grounded mapping from geophysical mechanisms to generative audio–light responses, faithfully encoding seismic recurrence intervals and self-organized criticality. The system demonstrates high scientific fidelity while enabling expressive aesthetic interpretation. Experimental evaluation confirms its efficacy in complex-system visualization, science communication, and the design of novel haptic–auditory instruments. It establishes a reproducible methodology for “science-driven art generation,” bridging geophysics, computer music, and interactive media design.

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📝 Abstract
Echoes of the Land is an interactive installation that transforms seismic dynamics into a multisensory experience through a scientifically grounded spring-block model. Simulating earthquake recurrence and self-organized criticality, the work generates real-time sound and light via motion capture and concatenative granular synthesis. Each block acts as an agent, producing emergent audiovisual cascades that visualize the physics of rupture and threshold behavior. This work exemplifies the amalgamation of scientific knowledge and artistic practice, opening new avenues for novel forms of musical instrument and narrative medium, while inviting further investigation into the intersection of emergent complexity, aesthetics and interactivity.
Problem

Research questions and friction points this paper is trying to address.

Transforms seismic dynamics into multisensory experience
Simulates earthquake recurrence and self-organized criticality
Explores intersection of complexity, aesthetics and interactivity
Innovation

Methods, ideas, or system contributions that make the work stand out.

Spring-block model simulates earthquake dynamics
Motion capture drives real-time audiovisual generation
Agent-based blocks create emergent cascades
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Ivan C. H. Liu
Future Narratives Lab, Institute of Applied Arts, National Yang Ming Chiao Tung University, Hsinchu, Taiwan (R.O.C)
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Chung-En Hao
Future Narratives Lab, Institute of Applied Arts, National Yang Ming Chiao Tung University, Hsinchu, Taiwan (R.O.C)
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