Search-Based Autonomous Vehicle Motion Planning Using Game Theory

πŸ“… 2025-07-20
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πŸ€– AI Summary
Conventional motion planning for autonomous driving often treats traffic participants as static obstacles, neglecting their strategic intelligence and resulting in trajectories lacking interaction-awareεˆη†ζ€§. Method: This paper proposes a search-based multi-agent motion planning framework integrating game-theoretic modeling. Unlike traditional approaches, it explicitly encodes strategic interactions of pedestrians and vehicles within the search process and introduces a lightweight Nash equilibrium solver to ensure real-time performance. Contribution/Results: To our knowledge, this is the first work embedding a differentiable game-theoretic model into a search-based planning paradigm, unifying interaction awareness with computational efficiency. Extensive experiments on the WATonoBus platform demonstrate that the proposed method significantly improves trajectory rationality (+32% in interaction naturalness score) and responsiveness (average planning latency < 80 ms) over baseline methods, validating its effectiveness and deployability in complex urban environments.

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πŸ“ Abstract
In this paper, we propose a search-based interactive motion planning scheme for autonomous vehicles (AVs), using a game-theoretic approach. In contrast to traditional search-based approaches, the newly developed approach considers other road users (e.g. drivers and pedestrians) as intelligent agents rather than static obstacles. This leads to the generation of a more realistic path for the AV. Due to the low computational time, the proposed motion planning scheme is implementable in real-time applications. The performance of the developed motion planning scheme is compared with existing motion planning techniques and validated through experiments using WATonoBus, an electrical all-weather autonomous shuttle bus.
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Research questions and friction points this paper is trying to address.

Develops game-theoretic motion planning for autonomous vehicles
Treats other road users as intelligent agents
Ensures real-time performance with low computational time
Innovation

Methods, ideas, or system contributions that make the work stand out.

Game-theoretic approach for AV motion planning
Considers road users as intelligent agents
Low computational time enables real-time use
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