TacticCraft: Natural Language-Driven Tactical Adaptation for StarCraft II

📅 2025-07-21
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
Current StarCraft II AI agents struggle to execute high-level natural language tactical directives. To address this, we propose an adapter-based tactical modulation framework: building upon the frozen pre-trained DI-Star policy network, we introduce lightweight adapter modules into the action head and design a learnable tactical tensor encoding strategic preferences—including aggression level, expansion pattern, and technology tree progression. Semantic instruction guidance is enforced via KL-divergence regularization, enabling fine-grained, instruction-driven policy adaptation. Experiments demonstrate that our method achieves efficient, low-overhead behavioral modulation across a multidimensional tactical space, with less than 1% parameter increase. It significantly improves policy controllability while preserving the original competitive performance. This work establishes a scalable and practically viable paradigm for instruction-driven real-time strategy AI.

Technology Category

Application Category

📝 Abstract
We present an adapter-based approach for tactical conditioning of StarCraft II AI agents. Current agents, while powerful, lack the ability to adapt their strategies based on high-level tactical directives. Our method freezes a pre-trained policy network (DI-Star) and attaches lightweight adapter modules to each action head, conditioned on a tactical tensor that encodes strategic preferences. By training these adapters with KL divergence constraints, we ensure the policy maintains core competencies while exhibiting tactical variations. Experimental results show our approach successfully modulates agent behavior across tactical dimensions including aggression, expansion patterns, and technology preferences, while maintaining competitive performance. Our method enables flexible tactical control with minimal computational overhead, offering practical strategy customization for complex real-time strategy games.
Problem

Research questions and friction points this paper is trying to address.

Enabling StarCraft II AI to adapt strategies via natural language directives
Modulating agent behavior across aggression, expansion, and technology preferences
Maintaining core competencies while allowing tactical variations efficiently
Innovation

Methods, ideas, or system contributions that make the work stand out.

Adapter-based tactical conditioning for AI agents
Lightweight modules with KL divergence constraints
Flexible control with minimal computational overhead
🔎 Similar Papers
No similar papers found.
Weiyu Ma
Weiyu Ma
KAUST
reinforcement learningartificial intelligence
Jiwen Jiang
Jiwen Jiang
Institute of Automation, Chinese Academy of Sciences
Large Language ModelReinforcement Learning
Haobo Fu
Haobo Fu
Tencent AI Lab, University of Birmingham
Reinforcement LearningEvolutionary Computation
H
Haifeng Zhang
Institute of Automation, Chinese Academy of Sciences, China; School of Artificial Intelligence, University of Chinese Academy of Sciences, China; Nanjing Artificial Intelligence Research of IA, China