Neural Dynamic GI: Random-Access Neural Compression for Temporal Lightmaps in Dynamic Lighting Environments

📅 2026-04-14
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🤖 AI Summary
Achieving high-quality global illumination for static scenes under dynamic lighting typically requires precomputing extensive lightmaps, incurring substantial storage and memory overhead. This work proposes a neural compression method tailored for temporal lightmap atlases, uniquely integrating lightweight neural networks with block compression (BC)-mimicking training. By implicitly encoding time-varying illumination into multidimensional feature maps and incorporating a virtual texture (VT) system, the approach enables efficient random access and real-time decompression. The method significantly reduces storage and memory consumption while preserving high-fidelity dynamic global illumination, with decompression overhead remaining well within practical limits.

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📝 Abstract
High-quality global illumination (GI) in real-time rendering is commonly achieved using precomputed lighting techniques, with lightmap as the standard choice. To support GI for static objects in dynamic lighting environments, multiple lightmaps at different lighting conditions need to be precomputed, which incurs substantial storage and memory overhead. To overcome this limitation, we propose Neural Dynamic GI (NDGI), a novel compression technique specifically designed for temporal lightmap sets. Our method utilizes multi-dimensional feature maps and lightweight neural networks to integrate the temporal information instead of storing multiple sets explicitly, which significantly reduces the storage size of lightmaps. Additionally, we introduce a block compression (BC) simulation strategy during the training process, which enables BC compression on the final generated feature maps and further improves the compression ratio. To enable efficient real-time decompression, we also integrate a virtual texturing (VT) system with our neural representation. Compared with prior methods, our approach achieves high-quality dynamic GI while maintaining remarkably low storage and memory requirements, with only modest real-time decompression overhead. To facilitate further research in this direction, we will release our temporal lightmap dataset precomputed in multiple scenes featuring diverse temporal variations.
Problem

Research questions and friction points this paper is trying to address.

global illumination
dynamic lighting
lightmap compression
real-time rendering
temporal lightmaps
Innovation

Methods, ideas, or system contributions that make the work stand out.

Neural Compression
Temporal Lightmaps
Dynamic Global Illumination
Block Compression Simulation
Virtual Texturing
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