BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Data

📅 2026-05-11
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the scarcity of large-scale, multimodal, and contextually synchronized fine-grained behavioral datasets in high-risk digital environments, which has hindered advances in continuous authentication research. To bridge this gap, we introduce the BEACON dataset, collected from 28 players across 79 sessions in the competitive game *Valorant*. It comprises synchronized high-frequency mouse trajectories, keyboard events, network packets, screen recordings, hardware metadata, and game configuration settings. BEACON is the first dataset to integrate cognitive load and fine motor skills within a high-fidelity esports setting, offering 102.51 hours (approximately 430 GB) of authentic behavioral data. The dataset supports user drift analysis and multimodal representation learning, and is publicly released on Hugging Face and GitHub to establish a reproducible benchmark for behavioral biometrics and cybersecurity research.
📝 Abstract
Continuous authentication in high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or lack of synchronised environmental context. To address this gap, this paper introduces BEACON ( Behavioral Engine for Authentication \& Continuous Monitoring), a large-scale multimodal dataset that captures diverse skill tiers in competitive \textit{Valorant} gameplay. BEACON contains approximately 430 GB of synchronised modality data (461 GB total on-disk including auxiliary \textit{Valorant} configuration captures) from 79 sessions across 28 distinct players, estimated at 102.51 hours of active gameplay, including high-frequency mouse dynamics, keystroke events, network packet captures, screen recordings, hardware metadata, and in-game configuration context. BEACON leverages the high precision motor skills and high cognitive load that are inherent to tactical shooters, making it a rigorous stress test for the robustness of behavioral biometrics. The dataset allows for the study of continuous authentication, behavioral profiling, user drift and multimodal representation learning in a high-fidelity esports setting. The authors release the dataset and code on Hugging Face and GitHub to create a reproducible benchmark for evaluating next-generation behavioral fingerprinting and security models
Problem

Research questions and friction points this paper is trying to address.

continuous authentication
behavioral biometrics
multimodal dataset
user drift
esports
Innovation

Methods, ideas, or system contributions that make the work stand out.

multimodal dataset
behavioral biometrics
continuous authentication
esports
user behavioral fingerprinting
I
Ishpuneet Singh
Computer Science and Engineering Department, Thapar Institute of Engineering and Technology, Patiala, India
G
Gursmeep Kaur
Computer Science and Engineering Department, Thapar Institute of Engineering and Technology, Patiala, India
U
Uday Pratap Singh Atwal
Computer Science and Engineering Department, Thapar Institute of Engineering and Technology, Patiala, India
G
Guramrit Singh
Computer Science and Engineering Department, Thapar Institute of Engineering and Technology, Patiala, India
Gurjot Singh
Gurjot Singh
University of Waterloo
Machine LearningDeep LearningCyber SecurityNetworking
Maninder Singh
Maninder Singh
Professor of Computer Science and Engineering, Thapar University
Information SecurityDistributed ComputingCyber SecuritySoftware Engineering