Charting the Diameter Computation Landscape on Intersection Graphs in the Plane

📅 2026-05-11
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🤖 AI Summary
This work investigates the fine-grained complexity of computing the diameter in intersection graphs of planar geometric objects, systematically analyzing how the type of objects—such as line segments, unit squares, unit disks, and fat triangles—their intersection rules, and the actual diameter value affect computational hardness. Building on fine-grained hypotheses like Orthogonal Vectors (OV) and leveraging tools from geometric graph theory, divide-and-conquer strategies, and efficient data structures, the paper establishes several new algorithmic and hardness results: it presents the first truly subquadratic-time diameter algorithm for non-degenerate axis-aligned segment graphs; achieves near-linear time for unit square graphs when the diameter is constant; reduces the complexity of deciding whether the diameter of a unit disk graph is at most 2 to Õ(n^{4/3}); and proves conditional hardness for achieving truly subquadratic time for diameter-2 computation in both fat triangle and segment intersection graphs, thereby lowering the known hardness threshold from diameter 3 to diameter 2.
📝 Abstract
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in 2D, the problem is solvable in truly subquadratic time, while for other objects, including unit segments and equilateral triangles in 2D or unit balls and axis-parallel unit cubes in 3D, there is no truly subquadratic time algorithm under the Orthogonal Vector (OV) hypothesis. We undertake a comprehensive study of computing the diameter of geometric intersection graphs for various types of objects. We discover many new irregularities, showing that the landscape is extremely nuanced: the source of hardness is a combination of the object type, the true diameter value, and how the objects intersect with each other. Our highlighted results for the 2D case include: 1. The diameter of non-degenerate, axis-aligned line segments can be computed in truly subquadratic time. Previous hardness result for line segments applies only to degenerate instances. On the other hand, for the degenerate case, we show that a truly subquadratic time algorithm exists when the true diameter is constant. 2. An almost-linear-time algorithm for unit-square graphs of constant diameter. Previous algorithms rely on succinct representation assuming bounded VC-dimension; for such a strategy $Ω(n^{7/4})$ time is an inherent barrier. 3. An $\tilde{O}(n^{4/3})$-time algorithm to decide if the diameter of a unit-disk graph is at most 2. This improves upon the recent algorithm with running time $\tilde{O}(n^{2-1/9})$. 4. Deciding if the diameter of intersection graphs of fat triangles or line segments is at most 2 is truly subquadratic-hard under fine-grained complexity assumptions. Previous lower bounds only hold when deciding if diameter is at most 3.
Problem

Research questions and friction points this paper is trying to address.

diameter computation
intersection graphs
computational geometry
fine-grained complexity
geometric objects
Innovation

Methods, ideas, or system contributions that make the work stand out.

intersection graphs
diameter computation
fine-grained complexity
subquadratic algorithms
computational geometry
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