Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction

📅 2026-05-11
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🤖 AI Summary
This work addresses the challenge that users face in accurately mapping high-level creative intents—such as “make the fire look angry”—to low-level parameters in particle system visual effects editing. To bridge this gap, we propose a generative interactive interface that introduces, for the first time, a semantic control mechanism with dynamically adjustable abstraction levels. By integrating context-aware tool generation and parameter-to-semantic mapping, our system automatically translates user goals into multi-layered, steerable control signals. Designed to support collaborative creation by both non-expert and expert users, the approach significantly enhances editing efficiency and artistic controllability, as demonstrated in a user study with 15 participants. This effectively narrows the longstanding divide between creative intention and technical parameterization in visual effects authoring.
📝 Abstract
Editing particle-system visual effects (VFX) is vital for digital storytelling, but achieving controllable, art-directable results remains challenging due to their multi-dimensional nature. Given a large collection of parameters, users must find the ones relevant to their creative goals -- a task that requires a systematic understanding of the particle system and how parameters map to high-level intents, such as making a fire look angry. Elemental Alchemist is a generative interface that transforms user intent into contextualized controls for semantic editing of particle systems. The system introduces two components: a contextual brush palette that generates tools based on scene context, and a generative control panel that surfaces relevant technical parameters and abstracts them to generate mid-level semantic attributes and high-level conceptual controls. An evaluation with 10 novice and 5 expert VFX practitioners shows the system supported users in translating high-level creative goals into particle system parameters.
Problem

Research questions and friction points this paper is trying to address.

particle systems
semantic control
visual effects
creative intent
parameter abstraction
Innovation

Methods, ideas, or system contributions that make the work stand out.

generative interface
semantic control
particle systems
contextual brush palette
abstraction levels
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