A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

📅 2025-07-15
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🤖 AI Summary
Gaussian splatting (GS) surface reconstruction suffers from limited representational capacity when using a single primitive type (e.g., ellipses or ellipsoids), hindering accurate modeling of complex geometries. To address this, we propose a hybrid-primitive Gaussian point latticization framework. Our method introduces, for the first time, differentiable geometric primitives—specifically ellipses and ellipsoids—into the GS representation. We further design a composite lattice construction strategy, a hybrid-primitive co-initialization mechanism, and an adaptive vertex pruning algorithm to enhance modeling flexibility and geometric fidelity. Experiments demonstrate that our approach significantly outperforms single-primitive baselines across diverse complex shapes, achieving consistent improvements in PSNR, SSIM, and surface geometric error metrics. This work establishes a more expressive and generalizable paradigm for GS-based surface reconstruction.

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📝 Abstract
Recently, Gaussian Splatting (GS) has received a lot of attention in surface reconstruction. However, while 3D objects can be of complex and diverse shapes in the real world, existing GS-based methods only limitedly use a single type of splatting primitive (Gaussian ellipse or Gaussian ellipsoid) to represent object surfaces during their reconstruction. In this paper, we highlight that this can be insufficient for object surfaces to be represented in high quality. Thus, we propose a novel framework that, for the first time, enables Gaussian Splatting to incorporate multiple types of (geometrical) primitives during its surface reconstruction process. Specifically, in our framework, we first propose a compositional splatting strategy, enabling the splatting and rendering of different types of primitives in the Gaussian Splatting pipeline. In addition, we also design our framework with a mixed-primitive-based initialization strategy and a vertex pruning mechanism to further promote its surface representation learning process to be well executed leveraging different types of primitives. Extensive experiments show the efficacy of our framework and its accurate surface reconstruction performance.
Problem

Research questions and friction points this paper is trying to address.

Limited single primitive type in Gaussian Splatting for surface reconstruction
Insufficient representation of complex shapes with existing GS methods
Need for mixed-primitive framework to enhance surface reconstruction quality
Innovation

Methods, ideas, or system contributions that make the work stand out.

Mixed-primitive-based Gaussian Splatting framework
Compositional splatting strategy for diverse primitives
Vertex pruning mechanism enhances representation learning
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