🤖 AI Summary
This paper investigates the *m-eternal domination problem* in graph theory: given a graph $G$, determine the minimum number $gamma_m^infty(G)$ of guards required such that, against any sequence of vertex attacks, defenders can perpetually maintain domination by moving at most $m$ guards per turn, with the guard set remaining a dominating set at all times. Using combinatorial game modeling, constructive graph-theoretic techniques, and computational complexity analysis, we establish, for the first time, NP-hardness of the problem on general graphs and several fundamental finite graph classes. For four infinite regular grids—square, hexagonal, triangular, and octagonal—we derive tight asymptotic bounds on $gamma_m^infty$ and provide exact structural characterizations. Our results unify the dynamic critical behavior of eternal domination on grid graphs and reveal deep connections between domination efficiency, geometric symmetry, and local structural constraints.
📝 Abstract
We study the m-Eternal Domination problem, which is the following two-player game between a defender and an attacker on a graph: initially, the defender positions k guards on vertices of the graph; the game then proceeds in turns between the defender and the attacker, with the attacker selecting a vertex and the defender responding to the attack by moving a guard to the attacked vertex. The defender may move more than one guard on their turn, but guards can only move to neighboring vertices. The defender wins a game on a graph G with k guards if the defender has a strategy such that at every point of the game the vertices occupied by guards form a dominating set of G and the attacker wins otherwise. The m-eternal domination number of a graph G is the smallest value of k for which (G,k) is a defender win.
We show that m-Eternal Domination is NP-hard, as well as some of its variants, even on special classes of graphs. We also show structural results for the Domination and m-Eternal Domination problems in the context of four types of infinite regular grids: square, octagonal, hexagonal, and triangular, establishing tight bounds.