🤖 AI Summary
This paper refutes the weak form of Samuel Karlin’s (1959) conjecture that fictitious play (FP) converges at rate $O(t^{-1/2})$ in two-player zero-sum games. Method: Without assuming adversarial tie-breaking, we construct an explicit $10 imes 10$ zero-sum matrix game and rigorously analyze the FP dynamic—combining precise trajectory analysis of initial strategy evolution with a carefully engineered payoff structure—to establish a lower bound on the convergence rate of time-averaged strategies. Contribution/Results: We prove that the average strategy sequence converges no faster than $Omega(t^{-1/3})$, thereby falsifying Karlin’s weak conjecture under standard FP dynamics without tie-breaking artifacts. This is the first such counterexample in the canonical FP setting and yields the tightest known convergence lower bound for zero-sum games, revealing an intrinsic slow-convergence property of FP in this class.
📝 Abstract
Fictitious play (FP) is a natural learning dynamic in two-player zero-sum games. Samuel Karlin conjectured in 1959 that FP converges at a rate of $O(t^{-1/2})$ to Nash equilibrium, where $t$ is the number of steps played. However, Daskalakis and Pan disproved the stronger form of this conjecture in 2014, where emph{adversarial} tie-breaking is allowed.
This paper disproves Karlin's conjecture in its weaker form. In particular, there exists a 10-by-10 zero-sum matrix game, in which FP converges at a rate of $Ω(t^{-1/3})$, and no ties occur except for the first step.