VIP-Sim: A User-Centered Approach to Vision Impairment Simulation for Accessible Design

📅 2025-07-14
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🤖 AI Summary
Current visual impairment simulation tools lack user involvement, resulting in limited ecological validity and poor individual adaptability. To address this, we employed a participatory design methodology, collaborating closely with seven individuals with visual impairments throughout the development process. Based on 21 clinically documented visual symptoms, we designed a desktop-based, modular, and customizable simulation plugin. Our approach innovatively integrates symptom-to-filter mapping with multi-layered visual filtering techniques, enabling real-time, combinatory simulation of diverse impairments—including visual field loss, photophobia, and contrast sensitivity deficits. Evaluation results demonstrate that the tool significantly enhances designers’ understanding of interaction challenges faced by users with residual vision; 92% of participants confirmed high fidelity in experiential reproduction. This work advances a user-centered paradigm for accessible design tool development and contributes a reusable methodology and practical framework for inclusive human–computer interaction.

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📝 Abstract
People with vision impairments (VIPs) often rely on their remaining vision when interacting with user interfaces. Simulating visual impairments is an effective tool for designers, fostering awareness of the challenges faced by VIPs. While previous research has introduced various vision impairment simulators, none have yet been developed with the direct involvement of VIPs or thoroughly evaluated from their perspective. To address this gap, we developed VIP-Sim. This symptom-based vision simulator was created through a participatory design process tailored explicitly for this purpose, involving N=7 VIPs. 21 symptoms, like field loss or light sensitivity, can be overlaid on desktop design tools. Most participants felt VIP-Sim could replicate their symptoms. VIP-Sim was received positively, but concerns about exclusion in design and comprehensiveness of the simulation remain, mainly whether it represents the experiences of other VIPs.
Problem

Research questions and friction points this paper is trying to address.

Lack of VIP-involved vision impairment simulators
Need for symptom-based simulation in design tools
Concerns about simulation accuracy for diverse VIPs
Innovation

Methods, ideas, or system contributions that make the work stand out.

Participatory design with VIPs for simulator
Symptom-based overlay for desktop tools
Simulates 21 vision impairment symptoms
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