๐ค AI Summary
This study investigates the interaction between task difficulty and musical expertise on cognitive load and task accuracy in the virtual reality rhythm-based game Beat Saber. Using a multimodal approach, we collected behavioral and physiological dataโincluding heart rate variability, electrodermal activity (via Emotibit), and subjective workload ratings (NASA-TLX)โfrom participants with varying levels of musical training. Regression analyses were employed to model relationships among variables. Results show: (1) prior gaming experience and higher task difficulty significantly predict increased subjective cognitive load; (2) musical expertise does not reduce subjective load but significantly improves task accuracy and is associated with heightened physiological arousal; (3) musical training enhances performance via implicit sensorimotor coupling, offering novel evidence for expertise-driven reallocation of cognitive resources in immersive VR rhythm tasks.
๐ Abstract
This study explores the relationship between musical training, cognitive load (CL), and task accuracy within the virtual reality (VR) exergame Beat Saber across increasing levels of difficulty. Participants (N=32) completed a series of post-task questionnaires after playing the game under three task difficulty levels while having their physiological data measured by an Emotibit. Using regression analyses, we found that task difficulty and gaming experience significantly predicted subjective CL, whereas musical training did not. However, musical training significantly predicted higher task accuracy, along with lower subjective CL, increased gaming experience, and greater physiological arousal. These results suggest that musical training enhances task-specific performance but does not directly reduce subjective CL. Future research should consider alternative methods of grouping musical expertise and the additional predictability of flow and self-efficacy.