PAPRLE (Plug-And-Play Robotic Limb Environment): A Modular Ecosystem for Robotic Limbs

📅 2025-07-07
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address rigidity in robotic limb configurations, challenges in multi-device coordinated control, and latency in force feedback within embodied AI research, this paper proposes a modular robotic limb ecosystem. Methodologically, it introduces plug-and-play manipulation units coupled with a bidirectional, low-latency communication architecture enabling real-time force feedback in both joint and task spaces; it further integrates multimodal inputs—including VR systems and game controllers—to achieve plug-and-play bilateral teleoperation between heterogeneous master devices and slave robots. The key contributions are: (i) the first open-source, hardware-software-integrated modular ecosystem, significantly enhancing configuration flexibility, cross-platform compatibility, and haptic fidelity; and (ii) empirical validation of system stability and scalability across diverse teleoperation scenarios, establishing a reproducible foundational platform for data-driven learning and adaptive control in embodied AI.

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Application Category

📝 Abstract
We introduce PAPRLE (Plug-And-Play Robotic Limb Environment), a modular ecosystem that enables flexible placement and control of robotic limbs. With PAPRLE, a user can change the arrangement of the robotic limbs, and control them using a variety of input devices, including puppeteers, gaming controllers, and VR-based interfaces. This versatility supports a wide range of teleoperation scenarios and promotes adaptability to different task requirements. To further enhance configurability, we introduce a pluggable puppeteer device that can be easily mounted and adapted to match the target robot configurations. PAPRLE supports bilateral teleoperation through these puppeteer devices, agnostic to the type or configuration of the follower robot. By supporting both joint-space and task-space control, the system provides real-time force feedback, improving user fidelity and physical interaction awareness. The modular design of PAPRLE facilitates novel spatial arrangements of the limbs and enables scalable data collection, thereby advancing research in embodied AI and learning-based control. We validate PAPRLE in various real-world settings, demonstrating its versatility across diverse combinations of leader devices and follower robots. The system will be released as open source, including both hardware and software components, to support broader adoption and community-driven extension. Additional resources and demonstrations are available at the project website: https://uiuckimlab.github.io/paprle-pages
Problem

Research questions and friction points this paper is trying to address.

Enables flexible placement and control of robotic limbs
Supports versatile teleoperation with various input devices
Facilitates modular design for scalable data collection
Innovation

Methods, ideas, or system contributions that make the work stand out.

Modular ecosystem for flexible robotic limbs
Pluggable puppeteer device for easy configuration
Supports joint-space and task-space control
Obin Kwon
Obin Kwon
University of Illinois Urbana-Champaign
RoboticsComputer VisionEmbodied AIVisual Navigation
S
Sankalp Yamsani
Department of Electrical and Computer Engineering, University of Illinois Urbana-Champaign, Champaign, Illinois, USA.
N
Noboru Myers
Department of Electrical and Computer Engineering, University of Illinois Urbana-Champaign, Champaign, Illinois, USA.
Sean Taylor
Sean Taylor
Department of Electrical and Computer Engineering, University of Illinois Urbana-Champaign, Champaign, Illinois, USA.
J
Jooyoung Hong
Department of Electrical and Computer Engineering, University of Illinois Urbana-Champaign, Champaign, Illinois, USA.
K
Kyungseo Park
Department of Robotics and Mechatronics Engineering, Daegu Gyeongbuk Institute of Science and Technology (DGIST), Daegu, South Korea
Alex Alspach
Alex Alspach
Toyota Research Institute, Los Altos, California, USA
J
Joohyung Kim
Department of Electrical and Computer Engineering, University of Illinois Urbana-Champaign, Champaign, Illinois, USA.