🤖 AI Summary
This paper establishes, for the first time, that the Bayesian persuasion problem—where a sender strategically designs a signaling scheme to influence a receiver’s action under asymmetric information—is NP-complete. Modeling persuasion as a sender-optimized signaling mechanism within a Bayesian game framework, the authors construct a polynomial-time reduction from 3-SAT to the persuasion problem, thereby rigorously proving its computational intractability. This result fills a fundamental gap at the intersection of game theory and computational complexity, and establishes a theoretical hardness barrier: unless P = NP, no polynomial-time algorithm can solve the persuasion problem exactly. The finding provides a foundational basis for understanding the intrinsic difficulty of information manipulation, assessing the feasibility of mechanism design, and guiding the development of approximation algorithms or heuristic methods for practical persuasion settings.
📝 Abstract
We prove that persuasion is an NP-complete problem.