Beyond Asking: A Pipeline for Personalized Game Generation that Reads Players from Behavior

📅 2026-08-17
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This study addresses the challenges of player trait verification and behavioral ambiguity in personalized game generation by proposing an opportunity-aware decision representation that decouples preferences from opportunities. We construct a verifiable synthetic player benchmark based on explicit parameters and employ few-shot large language model reasoning to infer traits from behavior, thereby driving a closed-loop adaptive difficulty evaluation. Experimental results demonstrate that this approach significantly outperforms baselines in trait inference and achieves effective closed-loop adaptation. Furthermore, preliminary evidence confirms the feasibility of transferring this framework to real players. Collectively, this work establishes a reliable verification framework and adaptive mechanism for personalized game generation, offering a robust solution to validate player models and optimize gameplay experiences dynamically.
📝 Abstract
Personalized game generation requires inferring a player's abilities and behavioral style from how they play. Large language models have made this inference more attainable than ever: an LLM can read a raw gameplay transcript and produce a fluent, plausible profile of the player. Plausible, however, is not verified, and verification is precisely what the field lacks: latent traits are unobservable; questionnaires provide noisy proxies and become circular when self-reports are used to validate behavior-based inference; and behavior itself is ambiguous without context -- a player who never collects an item may not want it, or may never have had the chance. We address both problems. First, we construct a synthetic player population whose traits are ground truth by construction: each trait is an explicit bot parameter, accepted only after controlled manipulation produces consistent, trait-specific behavioral change. Unlike prior parameter-recovery work that inverts a known decision model, our benchmark evaluates policy-agnostic inference from behavioral transcripts alone. Second, we introduce an opportunity-aware decision-moment representation that disentangles preference from the chance to express it; ablating it selectively degrades opportunity-dependent traits. On this benchmark, few-shot LLM inference outperforms embedding- and rule-based baselines on most traits, though feature-based supervised regressors remain stronger overall. Finally, we close the loop: inferred profiles drive difficulty adaptation, evaluated against ground-truth references and mismatched-profile controls, and an exploratory human study examines whether these findings transfer to real players.
Problem

Research questions and friction points this paper is trying to address.

Personalized Game Generation
Player Profiling
Behavioral Inference
Latent Traits Verification
Opportunity Ambiguity
Innovation

Methods, ideas, or system contributions that make the work stand out.

Synthetic Player Benchmark
Opportunity-aware Representation
Behavioral Inference
Personalized Game Generation
Closed-loop Validation
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