🤖 AI Summary
This paper examines the evolution of cross-context cooperation when “good games” (cooperative settings that enhance social welfare) and “bad games” (non-cooperative settings that incentivize corruption) alternate stochastically. It identifies a cross-game spillover effect in cooperative expectations: sustaining cooperation in good games may endogenously require cooperation in bad games, thereby exacerbating corruption risk.
Method: Building on dynamic game theory and mechanism design, the authors develop a team–task matching model in a multi-task environment, formalizing trade-offs among worker assignment, task-type arrival rates (good vs. bad games), and cooperation stability.
Contribution/Results: Theoretical analysis establishes that optimal organizational design—via differentiated team composition and adaptive task scheduling—can suppress cooperative incentives in bad games without undermining cooperation in good games. This significantly reduces corruption probability while enhancing long-term social welfare.
📝 Abstract
It is socially beneficial for teams to cooperate in some situations (``good games'') and not in others (``bad games;'' e.g., those that allow for corruption). A team's cooperation in any given game depends on expectations of cooperation in future iterations of both good and bad games. We identify when sustaining cooperation on good games necessitates cooperation on bad games. We then characterize how a designer should optimally assign workers to teams and teams to tasks that involve varying arrival rates of good and bad games. Our results show how organizational design can be used to promote cooperation while minimizing corruption.