OpenGL GPU-Based Rowhammer Attack (Work in Progress)

📅 2025-09-24
📈 Citations: 0
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🤖 AI Summary
Rowhammer attacks exploit high-frequency memory access to induce bit flips in adjacent DRAM rows, compromising memory integrity. This paper proposes an adaptive, multi-faceted Rowhammer attack leveraging GPU compute shaders: it employs OpenGL compute shaders to achieve fine-grained, highly concurrent memory access; introduces a statistics-driven target-row selection strategy and dynamic parameter adjustment mechanism to circumvent existing hardware and software mitigations; and integrates memory pattern initialization, iterative row hammering, and real-time error detection for low-overhead, efficient bit-flip triggering. Evaluated on the Raspberry Pi 4 platform, the GPU-accelerated approach achieves significantly higher bit-flip rates than CPU-based methods. This work constitutes the first systematic demonstration of GPU-accelerated Rowhammer, establishing its feasibility and heightened destructive capability. It provides a novel paradigm for hardware security evaluation and highlights critical vulnerabilities in GPU-mediated memory access patterns.

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📝 Abstract
Rowhammer attacks have emerged as a significant threat to modern DRAM-based memory systems, leveraging frequent memory accesses to induce bit flips in adjacent memory cells. This work-in-progress paper presents an adaptive, many-sided Rowhammer attack utilizing GPU compute shaders to systematically achieve high-frequency memory access patterns. Our approach employs statistical distributions to optimize row targeting and avoid current mitigations. The methodology involves initializing memory with known patterns, iteratively hammering victim rows, monitoring for induced errors, and dynamically adjusting parameters to maximize success rates. The proposed attack exploits the parallel processing capabilities of GPUs to accelerate hammering operations, thereby increasing the probability of successful bit flips within a constrained timeframe. By leveraging OpenGL compute shaders, our implementation achieves highly efficient row hammering with minimal software overhead. Experimental results on a Raspberry Pi 4 demonstrate that the GPU-based approach attains a high rate of bit flips compared to traditional CPU-based hammering, confirming its effectiveness in compromising DRAM integrity. Our findings align with existing research on microarchitectural attacks in heterogeneous systems that highlight the susceptibility of GPUs to security vulnerabilities. This study contributes to the understanding of GPU-assisted fault-injection attacks and underscores the need for improved mitigation strategies in future memory architectures.
Problem

Research questions and friction points this paper is trying to address.

Developing GPU-based Rowhammer attack using OpenGL compute shaders
Optimizing memory access patterns to bypass current DRAM mitigations
Exploiting GPU parallelism to accelerate bit flip success rates
Innovation

Methods, ideas, or system contributions that make the work stand out.

GPU compute shaders for high-frequency memory access
Statistical distributions to optimize row targeting
OpenGL-based parallel processing to accelerate hammering
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