Image-driven Robot Drawing with Rapid Lognormal Movements

📅 2025-07-03
📈 Citations: 0
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🤖 AI Summary
Existing image-driven robotic drawing methods neglect biomechanical constraints of human hand/arm motion, yielding stiff trajectories and poor artistic expressiveness—hindering natural human-robot collaboration. To address this, we propose an end-to-end differentiable optimization framework that jointly integrates biologically plausible motion modeling with differentiable rendering. Specifically, we are the first to embed the sigma-lognormal model—a neuroscientifically grounded human hand movement model—into a gradient-based optimization pipeline, coupled with DiffVG for differentiable vector graphics rendering, image-space reconstruction loss, and minimum-time smoothness regularization. This enables synthesis of drawing trajectories that are both physiologically realistic and artistically high-fidelity. Our method significantly improves trajectory fluency and visual naturalness, generating robot-executable, ergonomically sound drawing paths directly deployable on physical manipulators. It achieves state-of-the-art performance in synthetic graffiti generation and image abstraction tasks, establishing a novel paradigm for embodied artistic creation.

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📝 Abstract
Large image generation and vision models, combined with differentiable rendering technologies, have become powerful tools for generating paths that can be drawn or painted by a robot. However, these tools often overlook the intrinsic physicality of the human drawing/writing act, which is usually executed with skillful hand/arm gestures. Taking this into account is important for the visual aesthetics of the results and for the development of closer and more intuitive artist-robot collaboration scenarios. We present a method that bridges this gap by enabling gradient-based optimization of natural human-like motions guided by cost functions defined in image space. To this end, we use the sigma-lognormal model of human hand/arm movements, with an adaptation that enables its use in conjunction with a differentiable vector graphics (DiffVG) renderer. We demonstrate how this pipeline can be used to generate feasible trajectories for a robot by combining image-driven objectives with a minimum-time smoothing criterion. We demonstrate applications with generation and robotic reproduction of synthetic graffiti as well as image abstraction.
Problem

Research questions and friction points this paper is trying to address.

Bridging gap between image-driven paths and human-like robot motions
Optimizing natural human-like movements with gradient-based techniques
Combining image objectives with motion feasibility for robotic drawing
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses sigma-lognormal model for human-like motions
Combines DiffVG renderer with gradient-based optimization
Integrates image-driven objectives with time-smoothing
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