F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling

📅 2026-04-02
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the limitations of conventional 3D Gaussian splatting in decentralized multi-agent settings—namely, its reliance on centralized data, high communication overhead, and geometric inconsistency—by introducing federated learning into the 3D Gaussian splatting paradigm for the first time. The proposed framework enables distributed collaborative reconstruction by fusing local LiDAR point clouds from each agent to construct a shared geometric scaffold. During optimization, Gaussian positions are fixed while only appearance attributes are updated, and a visibility-aware parameter aggregation mechanism is designed to handle partial observability and ensure geometric consistency across agents. Experiments demonstrate that the method achieves reconstruction quality comparable to centralized training on a custom multi-sequence indoor dataset, while enabling efficient cross-agent collaboration.
📝 Abstract
We present F3DGS, a federated 3D Gaussian Splatting framework for decentralized multi-agent 3D reconstruction. Existing 3DGS pipelines assume centralized access to all observations, which limits their applicability in distributed robotic settings where agents operate independently, and centralized data aggregation may be restricted. Directly extending centralized training to multi-agent systems introduces communication overhead and geometric inconsistency. F3DGS first constructs a shared geometric scaffold by registering locally merged LiDAR point clouds from multiple clients to initialize a global 3DGS model. During federated optimization, Gaussian positions are fixed to preserve geometric alignment, while each client updates only appearance-related attributes, including covariance, opacity, and spherical harmonic coefficients. The server aggregates these updates using visibility-aware aggregation, weighting each client's contribution by how frequently it observed each Gaussian, resolving the partial-observability challenge inherent to multi-agent exploration. To evaluate decentralized reconstruction, we collect a multi-sequence indoor dataset with synchronized LiDAR, RGB, and IMU measurements. Experiments show that F3DGS achieves reconstruction quality comparable to centralized training while enabling distributed optimization across agents. The dataset, development kit, and source code will be publicly released.
Problem

Research questions and friction points this paper is trying to address.

Federated Learning
3D Reconstruction
Multi-Agent Systems
Decentralized Optimization
3D Gaussian Splatting
Innovation

Methods, ideas, or system contributions that make the work stand out.

Federated Learning
3D Gaussian Splatting
Multi-Agent Reconstruction
Decentralized Optimization
Visibility-Aware Aggregation
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