Problem
Research questions and friction points this paper is trying to address.
Integrate traditional graphics with 3D Gaussian Splatting
Fix improper lighting of meshes in Gaussian environments
Bake reflection probes for realistic mesh rendering in Unity
Innovation
Methods, ideas, or system contributions that make the work stand out.
Baking reflection probes from Gaussian splats
Enabling realistic mesh relighting in Unity
Integrating traditional graphics with Gaussian splatting