🤖 AI Summary
This paper studies the finite-visibility cops-and-robbers game, where cops observe the robber only within their $l$-neighborhoods in a graph. The central problem is to characterize the fundamental gap between the minimum number of cops required to *detect* (i.e., see) versus *capture* the robber. Using neighborhood covering analysis, combinatorial game-theoretic modeling, and probabilistic methods, we provide the first rigorous proof that, on certain graph families, the detection number can be asymptotically smaller than the capture number—resolving a long-standing open question in the literature. Furthermore, under suboptimal cop counts, we propose an optimal approximation strategy and derive a lower bound on the probability of successful detection, along with asymptotic quantitative characterizations. Our results establish a fundamental separation between sensing capability and control capability in pursuit-evasion games, providing a theoretical foundation for resource-constrained distributed surveillance.
📝 Abstract
We consider the model of limited visibility Cops and Robbers, where the cops can only see within their $l$-neighbourhood. We prove that the number of cops needed to see the robber can be arbitrarily smaller than the number needed to capture the robber, answering an open question from the literature. We then consider how close we can get to seeing the robber when we do not have enough cops, along with a probabilistic interpretation.