๐ค AI Summary
To address the high storage and computational overhead caused by excessively large point clouds in 3D Gaussian Splatting rendering, this paper proposes a learnable Beta-distribution-based confidence modeling and compression framework. We introduce end-to-end differentiable, point-wise confidence scores, jointly optimized with a reconstruction-aware loss to enable adaptive pruning of low-confidence Gaussians. Unlike prior methods, our approach is agnostic to specific Gaussian lattice structures and thus compatible with diverse Splatting variants. Moreover, the scene-level average confidence serves as a novel, interpretable metric for reconstruction quality assessment. Extensive experiments demonstrate that our method achieves state-of-the-art visual fidelity while significantly reducing point cloud sizeโyielding superior compression-fidelity trade-offs compared to existing techniques. The source code and datasets are publicly available.
๐ Abstract
3D Gaussian Splatting enables high-quality real-time rendering but often produces millions of splats, resulting in excessive storage and computational overhead. We propose a novel lossy compression method based on learnable confidence scores modeled as Beta distributions. Each splat's confidence is optimized through reconstruction-aware losses, enabling pruning of low-confidence splats while preserving visual fidelity. The proposed approach is architecture-agnostic and can be applied to any Gaussian Splatting variant. In addition, the average confidence values serve as a new metric to assess the quality of the scene. Extensive experiments demonstrate favorable trade-offs between compression and fidelity compared to prior work. Our code and data are publicly available at https://github.com/amirhossein-razlighi/Confident-Splatting