Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributions

๐Ÿ“… 2025-06-28
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๐Ÿค– AI Summary
To address the high storage and computational overhead caused by excessively large point clouds in 3D Gaussian Splatting rendering, this paper proposes a learnable Beta-distribution-based confidence modeling and compression framework. We introduce end-to-end differentiable, point-wise confidence scores, jointly optimized with a reconstruction-aware loss to enable adaptive pruning of low-confidence Gaussians. Unlike prior methods, our approach is agnostic to specific Gaussian lattice structures and thus compatible with diverse Splatting variants. Moreover, the scene-level average confidence serves as a novel, interpretable metric for reconstruction quality assessment. Extensive experiments demonstrate that our method achieves state-of-the-art visual fidelity while significantly reducing point cloud sizeโ€”yielding superior compression-fidelity trade-offs compared to existing techniques. The source code and datasets are publicly available.

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๐Ÿ“ Abstract
3D Gaussian Splatting enables high-quality real-time rendering but often produces millions of splats, resulting in excessive storage and computational overhead. We propose a novel lossy compression method based on learnable confidence scores modeled as Beta distributions. Each splat's confidence is optimized through reconstruction-aware losses, enabling pruning of low-confidence splats while preserving visual fidelity. The proposed approach is architecture-agnostic and can be applied to any Gaussian Splatting variant. In addition, the average confidence values serve as a new metric to assess the quality of the scene. Extensive experiments demonstrate favorable trade-offs between compression and fidelity compared to prior work. Our code and data are publicly available at https://github.com/amirhossein-razlighi/Confident-Splatting
Problem

Research questions and friction points this paper is trying to address.

Reducing storage and computational overhead in 3D Gaussian Splatting
Optimizing confidence scores for splat pruning via Beta distributions
Balancing compression and visual fidelity in 3D rendering
Innovation

Methods, ideas, or system contributions that make the work stand out.

Confidence-based compression using learnable Beta distributions
Reconstruction-aware loss optimizes splat confidence scores
Architecture-agnostic pruning preserves visual fidelity
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AmirHossein Naghi Razlighi
Sharif University of Technology
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