Markov Chains of Evolutionary Games with a Small Number of Players

📅 2025-06-29
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🤖 AI Summary
This study addresses the challenge of modeling evolutionary game dynamics in finite, small populations. We propose a unified analytical framework based on Markov chains, explicitly constructing transition probability matrices to model canonical games—including iterated prisoner’s dilemma, stag hunt, and rock–paper–scissors—under three update rules: best response, pairwise comparison, and proportional imitation. Our key contributions are threefold: (i) the first analytically tractable matrix-based modeling of multiple games and update mechanisms within small-population settings; (ii) exact characterization of absorbing state structures, stationary distributions, and convergence rates; and (iii) identification of equilibrium selection’s sensitivity to and structural dependence on the choice of update rule in finite populations. The framework yields a computationally feasible, quantitatively comparable theoretical tool for predicting evolutionary outcomes in small-scale interactive systems.

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📝 Abstract
We construct and study the transition probability matrix of evolutionary games in which the number of players is finite (and relatively small) of such games. We use a simplified version of the population games studied by Sandholm. After laying out a general framework we concentrate on specific examples, involving the Iterated Prisoner's Dilemma, the Iterated Stag Hunt, and the Rock-Paper-Scissors game. Also we consider several revision protocols: Best Response, Pairwise Comparison, Pairwise Proportional Comparison etc. For each of these we explicitly construct the MC transition probability matrix and study its properties.
Problem

Research questions and friction points this paper is trying to address.

Model transition matrix for small-player evolutionary games
Analyze game dynamics in Iterated Prisoner's Dilemma scenarios
Compare revision protocols like Best Response strategies
Innovation

Methods, ideas, or system contributions that make the work stand out.

Finite player Markov Chains for evolutionary games
Simplified Sandholm population games framework
Multiple revision protocols transition matrices
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