A modular and extensible library for parameterized terrain generation

📅 2025-06-24
📈 Citations: 0
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🤖 AI Summary
Existing terrain generation tools prioritize artistic expression and visual realism but lack parametric control, reproducibility, and scriptability—hindering their use in intelligent robotic simulation-driven development, where controllable and explicitly defined terrains are essential. To address this, we propose TerrainGen: a highly modular Python library for procedural terrain generation that integrates rule-based modeling with multi-scale noise synthesis. It enables fine-grained parameterization of physical attributes—including slope, surface roughness, and rock density—and adopts a loosely coupled architecture compatible with Blender for automated rendering and object placement. A declarative configuration interface further simplifies terrain specification. Experimental evaluation demonstrates TerrainGen’s effectiveness in synthetic data generation and perception ground-truth annotation, significantly improving controllability, reproducibility, and deployment efficiency in environment construction. By providing a scalable, programmable infrastructure, TerrainGen advances simulation-based robotics development and machine learning training pipelines.

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📝 Abstract
Simulation-driven development of intelligent machines benefits from artificial terrains with controllable, well-defined characteristics. However, most existing tools for terrain generation focus on artist-driven workflows and visual realism, with limited support for parameterization, reproducibility, or scripting. We present a modular, Python-based library for procedural terrain generation that enables users to construct complex, parameterized terrains by chaining together simple modules. The system supports both structured and noise-based terrain elements, and integrates with Blender for rendering and object placement. The framework is designed to support applications such as generating synthetic terrains for training machine learning models or producing ground truth for perception tasks. By using a minimal but extensible set of modules, the system achieves high flexibility while remaining easy to configure and expand. We demonstrate that this enables fine-grained control over features such as slope, roughness, and the number of rocks, as well as extension to additional measures. This makes it well suited for workflows that demand reproducibility, variation, and integration with automated pipelines.
Problem

Research questions and friction points this paper is trying to address.

Generates parameterized terrains for simulation-driven machine development
Overcomes limited parameterization in existing artist-focused terrain tools
Provides modular Python library for reproducible, scriptable terrain generation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Modular Python library for terrain generation
Supports structured and noise-based elements
Integrates with Blender for rendering
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