Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimization

📅 2026-09-10
📈 Citations: 0
Influential: 0
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🤖 AI Summary
为了解决从多视角雾霾图像中恢复清晰3D场景的问题,提出了一种场景-介质解耦的高斯点云方法Tri-DehazeGS,并引入了透射率感知优化以改善重建效果。
📝 Abstract
Recovering clean 3D scenes from hazy multi-view images is challenging because haze attenuates scene radiance and introduces atmospheric scattering. Recent scattering-aware Gaussian Splatting methods introduce physical haze models into reconstruction, but they often apply degradation in image space or bind medium-related variables to Gaussian primitives, which can entangle clean scene radiance with atmospheric effects. Moreover, low-transmittance regions provide weakened supervision for Gaussian optimization, causing distant or dense-haze areas to be under-reconstructed. We argue that clean reconstruction under haze requires both scene--medium disentanglement and transmittance-aware optimization rebalancing. To this end, we propose Tri-DehazeGS, a scene--medium decoupled Gaussian Splatting framework. It represents the clean scene with Gaussian primitives, models the participating medium using an independent view-shared tri-plane field, and composes hazy observations through a physical scattering model. We further introduce Medium-Decoupled Transmittance Gradient Compensation (MD-TGC), which compensates haze-suppressed gradients after medium freezing without altering forward rendering. Experiments on real and synthetic haze benchmarks show that Tri-DehazeGS improves clean novel-view reconstruction. Code is available at https://github.com/aptx46/Tri-DehazeGS.
Problem

Research questions and friction points this paper is trying to address.

haze
multi-view images
scene radiance
atmospheric scattering
transmittance
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian Splatting
Transmittance-Aware Optimization
Scene-Medium Decoupling
MD-TGC