๐ค AI Summary
This work addresses the limitations of prevailing evaluation paradigms for social reasoning agents, which predominantly rely on game outcomes and fail to detect fine-grained misalignments between language and perceptionโsuch as spatial hallucinations or unfounded accusations. To bridge this gap, we propose the first automated auditing framework for multimodal social agents that evaluates linguistic grounding through a tripartite assessment integrating game results, behavioral trajectories, and statement consistency. Leveraging game engine logs, our approach reconstructs ground-truth agent trajectories and implements a claim-level verification pipeline powered by vision-language models. The framework supports robust evaluation of both adversarial isomorphic and heterogeneous agents. Experimental results reveal that even state-of-the-art models exhibit spatial hallucinations in 15.1% of their statements and issue empirically unsupported accusations in over half of relevant cases, exposing a significant disconnect between their reasoning processes and linguistic outputs.
๐ Abstract
Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Model (LLM) agents. However, most environments are scored only by game outcomes such as win rates and largely remain to text-only interaction, making it difficult to tell whether an agent's language is actually grounded in what it perceived and did, or to identify the failure modes underlying its behavior. To address this gap, we introduce QUACK, an open-source environment and evaluation framework for auditing the grounding of agent language in multimodal social reasoning. QUACK evaluates agents at three levels: game outcomes, behavioral trajectories, and utterance-level consistency. Its core Statement Verification Pipeline reconstructs each agent's ground-truth trajectory from engine logs and checks every discussion claim against it, automatically flagging spatial hallucination, unsupported accusation, deception collapse, and language-action inconsistency. Evaluating three frontier VLMs in both homogeneous and cross-model adversarial settings, we find that even the strongest agent hallucinates 15.1% of its verifiable spatial claims and makes over half of its accusations without grounded evidence. We release the full engine, evaluation framework, toolkit, and logs at https://github.com/AAAAA-Academia-Attractions/QUACK.