Evaluating Replay Techniques for Asynchronous Task Handover in Immersive Analytics

📅 2026-02-21
📈 Citations: 0
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🤖 AI Summary
This study addresses the challenge of effectively transferring dynamic analytical processes and spatial context during asynchronous handoffs in immersive analytics. To this end, the authors propose and evaluate a design framework for asynchronous collaborative replay in immersive environments. The framework innovatively integrates first- and third-person perspectives, enabling a hybrid replay format across VR and desktop platforms. Through a two-phase user study, the research systematically investigates how viewpoint, platform, and navigation control (active versus passive) influence handoff effectiveness. Findings demonstrate that the optimized VR replay significantly outperforms desktop-based replay in terms of task comprehension and workflow reconstruction accuracy, underscoring the critical role of embodied agency in understanding complex analytical processes.

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📝 Abstract
Immersive analytics enables collaborative data analysis in shared virtual spaces. While synchronous collaboration in such environments is well-established, real-world analysis often requires an effective task handover - the transfer of knowledge and analytical context between analysts working asynchronously. Traditional handover methods often rely on static annotations that fail to capture the dynamic problem-solving process and spatial context inherent in immersive workflows. To address this handover challenge, we explore session replay as a comprehensive approach for analysts to re-experience a predecessor's work, facilitating a deeper understanding of both the visual details and the insight formation process. Two phases of studies were conducted to establish design guidelines for such replay systems by investigating the impact of viewing platform (PC vs. VR), perspective (first-person vs. third-person), and navigation control (active vs. passive). Phase 1 identified the optimal replay configurations within each viewing platform, revealing a platform-dependent divergence: PC users favored a guided, first-person perspective for its focused detail, while VR users benefited significantly from the agency afforded by a third-person perspective with active navigation. After refining each condition based on user feedback, including developing a novel hybrid 1PP+3PP format for PC, Phase 2 compared the two optimized systems (PC vs. VR). Our results show that the immersive VR replay led to significantly better task comprehension and workflow reconstruction accuracy, demonstrating the critical role of embodied agency in understanding complex analytical processes.
Problem

Research questions and friction points this paper is trying to address.

Immersive Analytics
Task Handover
Asynchronous Collaboration
Session Replay
Analytical Context
Innovation

Methods, ideas, or system contributions that make the work stand out.

session replay
asynchronous task handover
immersive analytics
embodied agency
hybrid perspective
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