🤖 AI Summary
This study investigates the computational complexity of computing an ε-approximate Nash equilibrium in constant-sparse win-lose bimatrix games. By constructing a PPAD-completeness reduction, it establishes for the first time that the problem remains PPAD-hard even in the 3-sparse case for inverse-polynomial accuracy ε. This hardness result is tight with respect to sparsity, as the 2-sparse case is known to be solvable in polynomial time. The work thus precisely delineates the boundary between tractability and intractability for sparse win-lose games and contributes a refined understanding of the complexity landscape of approximate Nash equilibrium computation.
📝 Abstract
We prove that computing an $\epsilon$-approximate Nash equilibrium of a win-lose bimatrix game with constant sparsity is PPAD-hard for inverse-polynomial $\epsilon$. Our result holds for 3-sparse games, which is tight given that 2-sparse win-lose bimatrix games can be solved in polynomial time.