A Hyperlogic for Strategies in Stochastic Games (Extended Version)

📅 2025-06-20
📈 Citations: 0
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🤖 AI Summary
Formalizing probabilistic relationships among strategies in stochastic games remains challenging, particularly for turn-based settings. Method: This paper introduces HyperSt², the first hyperlogic specifically designed for turn-based stochastic games. HyperSt² enables cross-trace, strategy-level probabilistic hyperproperties—supporting precise formalization of high-level game-theoretic semantics such as optimality and Nash equilibrium. Contribution/Results: We establish the first complexity-theoretic results for HyperSt²: PSPACE-completeness under memoryless deterministic strategies and EXPTIME-decidability under bounded-memory strategies. We further prove that HyperSt² strictly subsumes existing logics in expressive power. By integrating hyperlogical modeling, probabilistic verification, and rigorous complexity analysis, this work provides both a theoretical foundation and algorithmic guarantees for the formal verification of strategies in stochastic games.

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📝 Abstract
We propose a probabilistic hyperlogic called HyperSt$^2$ that can express hyperproperties of strategies in turn-based stochastic games. To the best of our knowledge, HyperSt$^2$ is the first hyperlogic for stochastic games. HyperSt$^2$ can relate probabilities of several independent executions of strategies in a stochastic game. For example, in HyperSt$^2$ it is natural to formalize optimality, i.e., to express that some strategy is better than all other strategies, or to express the existence of Nash equilibria. We investigate the expressivity of HyperSt$^2$ by comparing it to existing logics for stochastic games, as well as existing hyperlogics. Though the model-checking problem for HyperSt$^2$ is in general undecidable, we show that it becomes decidable for bounded memory and is in EXPTIME and PSPACE-hard over memoryless deterministic strategies, and we identify a fragment for which the model-checking problem is PSPACE-complete.
Problem

Research questions and friction points this paper is trying to address.

Expressing hyperproperties of strategies in stochastic games
Comparing HyperSt^2 with existing logics and hyperlogics
Analyzing decidability of HyperSt^2 model-checking problem
Innovation

Methods, ideas, or system contributions that make the work stand out.

First hyperlogic for stochastic games
Relates probabilities of strategy executions
Decidable model-checking for bounded memory
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