🤖 AI Summary
This work addresses the theoretical challenge of analyzing convergence behavior of the Lookahead algorithm in bilinear games with respect to its hyperparameters—gradient lookahead steps (k) and averaging coefficient (alpha). Methodologically, it introduces, for the first time, Laplace transform-based frequency-domain modeling into game optimization dynamics, integrated with high-resolution differential equations (HRDE), yielding two complementary models: an (O(gamma^2))-accurate model and an (O(gamma))-practical model, both precisely capturing how (k) and (alpha) govern oscillatory dynamics. Theoretically, it derives a tight, interpretable frequency-domain convergence criterion. Empirically, this criterion significantly improves reliability in hyperparameter selection under discrete-time implementations and naturally extends to locally linear operator games.
📝 Abstract
We introduce a frequency-domain framework for convergence analysis of hyperparameters in game optimization, leveraging High-Resolution Differential Equations (HRDEs) and Laplace transforms. Focusing on the Lookahead algorithm--characterized by gradient steps $k$ and averaging coefficient $alpha$--we transform the discrete-time oscillatory dynamics of bilinear games into the frequency domain to derive precise convergence criteria. Our higher-precision $O(gamma^2)$-HRDE models yield tighter criteria, while our first-order $O(gamma)$-HRDE models offer practical guidance by prioritizing actionable hyperparameter tuning over complex closed-form solutions. Empirical validation in discrete-time settings demonstrates the effectiveness of our approach, which may further extend to locally linear operators, offering a scalable framework for selecting hyperparameters for learning in games.