Deceptive Path Planning: A Bayesian Game Approach

📅 2025-06-16
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This paper addresses deceptive path planning for autonomous agents operating in adversarial environments: an agent must reach its true goal while simultaneously misleading observers’ inferences about its intent through its motion trajectory. We formulate this as a dynamic Bayesian game between an attacker (with a private goal) and a defender (an intent inferer), and introduce, for the first time, the Perfect Bayesian Nash Equilibrium (PBNE) to compute their jointly optimal strategies. Our method integrates a Markovian defensive policy with a stochastic mixed-path mechanism, enabling the attacker to actively perturb the observer’s belief state. Numerical experiments demonstrate that the PBNE strategy significantly improves goal-reaching success rates and reduces defender resource misallocation compared to unilateral optimization approaches. This work establishes a provably optimal game-theoretic framework for intent-hiding and adversarial navigation.

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📝 Abstract
This paper investigates how an autonomous agent can transmit information through its motion in an adversarial setting. We consider scenarios where an agent must reach its goal while deceiving an intelligent observer about its destination. We model this interaction as a dynamic Bayesian game between a mobile Attacker with a privately known goal and a Defender who infers the Attacker's intent to allocate defensive resources effectively. We use Perfect Bayesian Nash Equilibrium (PBNE) as our solution concept and propose a computationally efficient approach to find it. In the resulting equilibrium, the Defender employs a simple Markovian strategy, while the Attacker strategically balances deception and goal efficiency by stochastically mixing shortest and non-shortest paths to manipulate the Defender's beliefs. Numerical experiments demonstrate the advantages of our PBNE-based strategies over existing methods based on one-sided optimization.
Problem

Research questions and friction points this paper is trying to address.

Autonomous agent motion in adversarial settings
Deceiving observer about agent's true destination
Dynamic Bayesian game for deceptive path planning
Innovation

Methods, ideas, or system contributions that make the work stand out.

Dynamic Bayesian game models adversarial motion planning
Perfect Bayesian Nash Equilibrium ensures efficient computation
Stochastic path mixing balances deception and goal efficiency
V
Violetta Rostobaya
Department of Mechanical Engineering, George Mason University
J
James Berneburg
Department of Mechanical Engineering, George Mason University
Yue Guan
Yue Guan
University of California, San Diego
Model CompressionML System
M
Michael Dorothy
DEVCOM Army Research Laboratory
Daigo Shishika
Daigo Shishika
Assistant Professor, George Mason University
Autonomous SystemsMulti-robot SystemsCooperative ControlGame TheoryAnimal Group Behavior