SEAD: Self-Evolving Agent for Multi-Turn Service Dialogue

📅 2026-02-03
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the limitations of existing task-oriented dialogue systems, which are often trained on noisy, low-quality human conversational data and struggle to simulate realistic user behaviors. To overcome these challenges, the authors propose SEAD, a novel framework that decouples user modeling into a Profile Controller—dynamically generating user states—and a User Role-play Model that emulates authentic interactions, thereby establishing an adaptive, non-adversarial training environment. Built upon large language models and integrating curriculum learning with role-playing mechanisms, SEAD enables unsupervised and efficient policy learning without requiring extensive human annotations. Experimental results demonstrate that SEAD achieves a 17.6% improvement in task completion rate and an 11.1% gain in dialogue efficiency, significantly outperforming both open-source and proprietary baselines.

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📝 Abstract
Large Language Models have demonstrated remarkable capabilities in open-domain dialogues. However, current methods exhibit suboptimal performance in service dialogues, as they rely on noisy, low-quality human conversation data. This limitation arises from data scarcity and the difficulty of simulating authentic, goal-oriented user behaviors. To address these issues, we propose SEAD (Self-Evolving Agent for Service Dialogue), a framework that enables agents to learn effective strategies without large-scale human annotations. SEAD decouples user modeling into two components: a Profile Controller that generates diverse user states to manage training curriculum, and a User Role-play Model that focuses on realistic role-playing. This design ensures the environment provides adaptive training scenarios rather than acting as an unfair adversary. Experiments demonstrate that SEAD significantly outperforms Open-source Foundation Models and Closed-source Commercial Models, improving task completion rate by 17.6% and dialogue efficiency by 11.1%. Code is available at: https://github.com/Da1yuqin/SEAD.
Problem

Research questions and friction points this paper is trying to address.

service dialogue
data scarcity
user behavior simulation
goal-oriented dialogue
low-quality human data
Innovation

Methods, ideas, or system contributions that make the work stand out.

Self-Evolving Agent
Service Dialogue
User Modeling
Role-Play Simulation
Curriculum Learning
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