GS4: Generalizable Sparse Splatting Semantic SLAM

📅 2025-06-06
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Traditional SLAM suffers from low map resolution and poor completeness, while existing Gaussian Splatting (GS)-based SLAM methods exhibit weak generalization and require scene-level optimization. To address these limitations, this paper proposes the first end-to-end, incremental semantic SLAM framework. Methodologically, it employs a shared backbone network to jointly estimate camera poses, sparse Gaussian parameters, and pixel-wise semantics; introduces a single global pose correction step to suppress accumulated drift; and leverages sparse Gaussian splatting for real-time 3D reconstruction and online semantic segmentation. Evaluated on ScanNet, the method achieves state-of-the-art semantic SLAM performance with a 90% reduction in Gaussian count. Furthermore, zero-shot transfer to NYUv2 and TUM RGB-D datasets demonstrates strong cross-scene generalization capability.

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📝 Abstract
Traditional SLAM algorithms are excellent at camera tracking but might generate lower resolution and incomplete 3D maps. Recently, Gaussian Splatting (GS) approaches have emerged as an option for SLAM with accurate, dense 3D map building. However, existing GS-based SLAM methods rely on per-scene optimization which is time-consuming and does not generalize to diverse scenes well. In this work, we introduce the first generalizable GS-based semantic SLAM algorithm that incrementally builds and updates a 3D scene representation from an RGB-D video stream using a learned generalizable network. Our approach starts from an RGB-D image recognition backbone to predict the Gaussian parameters from every downsampled and backprojected image location. Additionally, we seamlessly integrate 3D semantic segmentation into our GS framework, bridging 3D mapping and recognition through a shared backbone. To correct localization drifting and floaters, we propose to optimize the GS for only 1 iteration following global localization. We demonstrate state-of-the-art semantic SLAM performance on the real-world benchmark ScanNet with an order of magnitude fewer Gaussians compared to other recent GS-based methods, and showcase our model's generalization capability through zero-shot transfer to the NYUv2 and TUM RGB-D datasets.
Problem

Research questions and friction points this paper is trying to address.

Generalizable Gaussian Splatting for real-time 3D semantic SLAM
Overcoming per-scene optimization limitations in GS-based SLAM
Integrating 3D semantic segmentation with efficient Gaussian representation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Generalizable Gaussian Splatting for SLAM
RGB-D image recognition backbone
3D semantic segmentation integration
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