🤖 AI Summary
To address the challenges of sustained update, poor geometric-semantic consistency, and limited adaptability to long-term dynamic scenes (e.g., out-of-view object appearance/disappearance and structural evolution) in 3D Gaussian Splatting mapping, this paper proposes the first online-evolving, high-fidelity 3D Gaussian mapping system. Methodologically, we introduce a dynamic-scene-adaptive optimization framework integrating timeliness-aware keyframe management, cross-temporal observation consistency constraints, and incremental Gaussian parameter refinement. Unlike static or short-horizon dynamic approaches, our system robustly models prolonged scene evolution while preserving historical information and enabling real-time, jointly geometrically and semantically consistent reconstruction and novel-view synthesis. Extensive evaluations on both synthetic and real-world datasets demonstrate significant improvements in reconstruction accuracy and rendering quality over existing state-of-the-art methods.
📝 Abstract
Mapping systems with novel view synthesis (NVS) capabilities are widely used in computer vision, with augmented reality, robotics, and autonomous driving applications. Most notably, 3D Gaussian Splatting-based systems show high NVS performance; however, many current approaches are limited to static scenes. While recent works have started addressing short-term dynamics (motion within the view of the camera), long-term dynamics (the scene evolving through changes out of view) remain less explored. To overcome this limitation, we introduce a dynamic scene adaptation mechanism that continuously updates the 3D representation to reflect the latest changes. In addition, since maintaining geometric and semantic consistency remains challenging due to stale observations disrupting the reconstruction process, we propose a novel keyframe management mechanism that discards outdated observations while preserving as much information as possible. We evaluate Gaussian Mapping for Evolving Scenes (GaME) on both synthetic and real-world datasets and find it to be more accurate than the state of the art.