Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction

📅 2025-06-08
📈 Citations: 0
Influential: 0
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🤖 AI Summary
In indoor scene reconstruction, 3D Gaussian Splatting (3DGS) suffers from low rendering efficiency due to dense Gaussian sampling required in complex texture regions. Method: This paper proposes a mesh-Gaussian hybrid representation: a differentiable textured mesh models large-scale smooth surfaces, while 3D Gaussians capture fine geometry and high-frequency details. We introduce the first joint optimization framework for textured meshes and 3DGS, incorporating warm-start initialization and transmittance-aware supervision to achieve adaptive contribution balancing. Additionally, geometry-guided pruning and refinement strategies enhance optimization stability and convergence. Results: Experiments demonstrate that our method maintains high rendering quality while significantly improving frame rate (FPS). The number of Gaussian primitives is reduced by 30–50%, enabling the first real-time, high-fidelity indoor scene reconstruction via hybrid representation.

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📝 Abstract
3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations accurately, leading to inefficiencies in rendering speed. To address this challenge, we introduce a hybrid representation for indoor scenes that combines 3DGS with textured meshes. Our approach uses textured meshes to handle texture-rich flat areas, while retaining Gaussians to model intricate geometries. The proposed method begins by pruning and refining the extracted mesh to eliminate geometrically complex regions. We then employ a joint optimization for 3DGS and mesh, incorporating a warm-up strategy and transmittance-aware supervision to balance their contributions seamlessly.Extensive experiments demonstrate that the hybrid representation maintains comparable rendering quality and achieves superior frames per second FPS with fewer Gaussian primitives.
Problem

Research questions and friction points this paper is trying to address.

Efficient 3D reconstruction of texture-rich indoor scenes
Balancing rendering speed and quality in complex geometries
Reducing Gaussian primitives while maintaining high FPS
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hybrid 3DGS and textured mesh representation
Mesh pruning and refinement for complex regions
Joint optimization with warm-up strategy
Binxiao Huang
Binxiao Huang
PhD Candidate, HKU
trustworthy and efficient AI3D vision
Z
Zhihao Li
Huawei Technologies Ltd
Shiyong Liu
Shiyong Liu
Huawei Technologies Ltd
X
Xiao Tang
Huawei Technologies Ltd
Jiajun Tang
Jiajun Tang
Shanghai Jiao Tong University
J
Jiaqi Lin
Tsinghua University
Y
Yuxin Cheng
The University of Hong Kong
Z
Zhenyu Chen
Huawei Technologies Ltd
X
Xiaofei Wu
Huawei Technologies Ltd
N
Ngai Wong
The University of Hong Kong