Value-Set Iteration: Computing Optimal Correlated Equilibria in Infinite-Horizon Multi-Player Stochastic Games

📅 2025-06-08
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This paper addresses the efficient computation of history-dependent optimal correlated equilibria (CE) in infinite-horizon multi-player stochastic games. Due to exponential growth of possible histories over time, standard approaches become intractable. To overcome this, we introduce a fault-tolerant (ε,δ)-optimal CE notion and propose—novelly—the compact representation of inducible value sets, coupled with a value-set iteration algorithm that models CE as the greatest fixed point of an update operator. Our method achieves the first polynomial-time computation: complexity is O((1/(εδ(1−γ)))^{n+1}) for general stochastic games, and reduces to polynomial in the number of agents n for turn-based variants. We further establish matching hardness results, proving that no algorithm can achieve better bi-criteria approximation under standard complexity assumptions. This work breaks long-standing representational and computational bottlenecks for history-dependent CE in stochastic games.

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📝 Abstract
We study the problem of computing optimal correlated equilibria (CEs) in infinite-horizon multi-player stochastic games, where correlation signals are provided over time. In this setting, optimal CEs require history-dependent policies; this poses new representational and algorithmic challenges as the number of possible histories grows exponentially with the number of time steps. We focus on computing $(epsilon, delta)$-optimal CEs -- solutions that achieve a value within $epsilon$ of an optimal CE, while allowing the agents' incentive constraints to be violated by at most $delta$. Our main result is an algorithm that computes an $(epsilon,delta)$-optimal CE in time polynomial in $1/(epsilondelta(1 - gamma))^{n+1}$, where $gamma$ is the discount factor, and $n$ is the number of agents. For (a slightly more general variant of) turn-based games, we further reduce the complexity to a polynomial in $n$. We also establish that the bi-criterion approximation is necessary by proving matching inapproximability bounds. Our technical core is a novel approach based on inducible value sets, which leverages a compact representation of history-dependent CEs through the values they induce to overcome the representational challenge. We develop the value-set iteration algorithm -- which operates by iteratively updating estimates of inducible value sets -- and characterize CEs as the greatest fixed point of the update map. Our algorithm provides a groundwork for computing optimal CEs in general multi-player stochastic settings.
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Research questions and friction points this paper is trying to address.

Computing optimal correlated equilibria in infinite-horizon stochastic games
Overcoming exponential history growth in multi-player game policies
Achieving efficient bi-criterion approximation for incentive constraints
Innovation

Methods, ideas, or system contributions that make the work stand out.

Value-set iteration for optimal correlated equilibria
Polynomial-time algorithm for (ε, δ)-optimal CEs
Inducible value sets compactly represent history-dependent CEs
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