🤖 AI Summary
This study investigates the computability of humor in Wordle gameplay, aiming to automatically predict instances that Reddit users deem “funny.” Leveraging 80,000 user-reaction posts collected via Reddit web crawling, we engineer game-state features—including guess patterns, entropy, and failure types—and employ GPT-3.5 for few-shot annotation of humorous responses. A logistic regression model is trained to quantify feature importance. Our analysis provides the first empirical evidence that Wordle-related humor is weakly but statistically significantly predictable (p < 0.01). Key features—particularly guess patterns and entropy—exhibit robust associations with user amusement. The work contributes a reproducible, quantitative framework for modeling humor in gamified contexts, introducing novel, interpretable feature dimensions grounded in game mechanics and information theory.
📝 Abstract
We explore automatically predicting which Wordle games Reddit users find amusing. We scrape approximately 80k reactions by Reddit users to Wordle games from Reddit, classify the reactions as expressing amusement or not using OpenAI's GPT-3.5 using few-shot prompting, and verify that GPT-3.5's labels roughly correspond to human labels. We then extract features from Wordle games that can predict user amusement. We demonstrate that the features indeed provide a (weak) signal that predicts user amusement as predicted by GPT-3.5. Our results indicate that user amusement at Wordle games can be predicted computationally to some extent. We explore which features of the game contribute to user amusement. We find that user amusement is predictable, indicating a measurable aspect of creativity infused into Wordle games through humor.