EqCollide: Equivariant and Collision-Aware Deformable Objects Neural Simulator

📅 2025-06-06
📈 Citations: 0
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🤖 AI Summary
Deformable object collision simulation must jointly model solid mechanics and multi-body interactions; however, existing data-driven approaches suffer from three key limitations: lack of equivariance, inadequate collision modeling, and poor scalability. This paper introduces the first end-to-end equivariant neural field simulator, which rigorously enforces physical symmetries—including rotation and translation—via strict equivariant modeling. We propose a collision-aware message-passing mechanism and control-point-conditioned neural fields to enable continuous spatiotemporal modeling and infinite-resolution output. The framework integrates an equivariant encoder, graph neural ODEs, and explicit collision constraints. Evaluated on diverse deformable collision tasks, our method reduces rollout MSE by 24.34%–35.82% over prior work. It further demonstrates significantly improved generalization and stability across unseen object counts, long-horizon trajectories, and group-action transformations.

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📝 Abstract
Simulating collisions of deformable objects is a fundamental yet challenging task due to the complexity of modeling solid mechanics and multi-body interactions. Existing data-driven methods often suffer from lack of equivariance to physical symmetries, inadequate handling of collisions, and limited scalability. Here we introduce EqCollide, the first end-to-end equivariant neural fields simulator for deformable objects and their collisions. We propose an equivariant encoder to map object geometry and velocity into latent control points. A subsequent equivariant Graph Neural Network-based Neural Ordinary Differential Equation models the interactions among control points via collision-aware message passing. To reconstruct velocity fields, we query a neural field conditioned on control point features, enabling continuous and resolution-independent motion predictions. Experimental results show that EqCollide achieves accurate, stable, and scalable simulations across diverse object configurations, and our model achieves 24.34% to 35.82% lower rollout MSE even compared with the best-performing baseline model. Furthermore, our model could generalize to more colliding objects and extended temporal horizons, and stay robust to input transformed with group action.
Problem

Research questions and friction points this paper is trying to address.

Simulating deformable object collisions with physical symmetries
Handling multi-body interactions and collisions effectively
Achieving scalable and resolution-independent motion predictions
Innovation

Methods, ideas, or system contributions that make the work stand out.

Equivariant encoder for latent control points
Collision-aware GNN-based Neural ODE
Neural field for continuous motion prediction
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