GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents

๐Ÿ“… 2026-04-08
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๐Ÿค– AI Summary
Existing multimodal game agents lack a standardized and verifiable evaluation framework, hindered by heterogeneous action interfaces and heuristic validation methods. To address this gap, this work proposes GameWorld, a benchmark comprising 34 browser-based games and 170 tasks that enables closed-loop evaluation of both computer-operation-based and semantic-action-based agents. The benchmark introduces a deterministic semantic action space, native keyboard-and-mouse control interfaces, verifiable state-based metrics, and high-fidelity browser simulation, thereby supporting standardized, reproducible, and outcome-oriented assessment. Experiments across 18 modelโ€“interface combinations demonstrate the robustness of the benchmark and reveal a substantial performance gap between current state-of-the-art agents and human-level proficiency.
๐Ÿ“ Abstract
Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.
Problem

Research questions and friction points this paper is trying to address.

multimodal game agents
standardized evaluation
verifiable benchmark
action interfaces
MLLM evaluation
Innovation

Methods, ideas, or system contributions that make the work stand out.

GameWorld
Multimodal Large Language Models
Semantic Action Parsing
Standardized Evaluation
Verifiable Benchmark